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Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
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@ -66,6 +66,7 @@ Other changes:
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cover the label. (#6937) [@dimateos]
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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14
imgui.cpp
14
imgui.cpp
@ -2334,6 +2334,20 @@ const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const cha
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return in_text_start;
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}
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int ImTextCountLines(const char* in_text, const char* in_text_end)
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{
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if (in_text_end == NULL)
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in_text_end = in_text + strlen(in_text); // FIXME-OPT: Not optimal approach, discourage use for now.
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int count = 0;
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while (in_text < in_text_end)
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{
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const char* line_end = (const char*)memchr(in_text, '\n', in_text_end - in_text);
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in_text = line_end ? line_end + 1 : in_text_end;
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count++;
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}
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return count;
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}
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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//-----------------------------------------------------------------------------
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@ -407,6 +407,7 @@ IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char
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IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
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IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
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IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
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IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
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// Helpers: File System
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#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
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@ -3279,8 +3279,8 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
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const char* label_name = TableGetColumnName(table, column_n);
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const char* label_name_end = FindRenderedTextEnd(label_name);
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const float line_off_step_x = g.FontSize / -sin_a;
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float line_off_curr_x = 0.0f;
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const float line_off_step_x = (g.FontSize / -sin_a) * (flip_label ? -1.0f : 1.0f);
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float line_off_curr_x = flip_label ? (ImTextCountLines(label_name, label_name_end) - 1) * -line_off_step_x : 0.0f;
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while (label_name < label_name_end)
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{
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const char* label_name_eol = strchr(label_name, '\n');
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