mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-01 03:19:12 +08:00
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
This commit is contained in:
parent
aa3fe81c87
commit
4d46383100
@ -116,6 +116,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
|
@ -139,6 +139,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
|
@ -317,7 +317,6 @@ static void ImGui_ImplGlfw_CreateViewport(ImGuiViewport* viewport)
|
||||
data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
|
||||
data->WindowOwned = true;
|
||||
viewport->PlatformHandle = (void*)data->Window;
|
||||
viewport->Name = NULL;
|
||||
ImGui_ImplGlfw_InstallCallbacks(data->Window);
|
||||
}
|
||||
|
||||
@ -358,7 +357,8 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
|
||||
#if defined(_WIN32)
|
||||
// GLFW hack: Hide icon from task bar
|
||||
HWND hwnd = glfwGetWin32Window(data->Window);
|
||||
if (viewport->Flags & ImGuiViewportFlags_NoDecoration)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_PlatformNoTaskBar)
|
||||
{
|
||||
LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
ex_style &= ~WS_EX_APPWINDOW;
|
||||
|
@ -316,7 +316,8 @@ static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport)
|
||||
|
||||
// SDL hack: Hide icon from task bar
|
||||
// Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition.
|
||||
if (viewport->Flags & ImGuiViewportFlags_NoDecoration)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_PlatformNoTaskBar)
|
||||
{
|
||||
LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
ex_style &= ~WS_EX_APPWINDOW;
|
||||
|
@ -291,15 +291,18 @@ static void ImGui_ImplWin32_CreateViewport(ImGuiViewport* viewport)
|
||||
ImGuiPlatformDataWin32* data = IM_NEW(ImGuiPlatformDataWin32)();
|
||||
viewport->PlatformUserData = data;
|
||||
|
||||
if (viewport->Flags & ImGuiViewportFlags_NoDecoration)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
bool no_decoration = (viewport->Flags & ImGuiViewportFlags_NoDecoration) != 0;
|
||||
bool no_task_bar = (io.ConfigFlags & ImGuiConfigFlags_PlatformNoTaskBar) != 0;
|
||||
if (no_decoration)
|
||||
{
|
||||
data->DwStyle = WS_POPUP;
|
||||
data->DwExStyle = 0;
|
||||
data->DwExStyle = no_task_bar ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
|
||||
}
|
||||
else
|
||||
{
|
||||
data->DwStyle = WS_OVERLAPPEDWINDOW;
|
||||
data->DwExStyle = WS_EX_TOOLWINDOW;
|
||||
data->DwExStyle = no_task_bar ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
|
||||
}
|
||||
|
||||
// Create window
|
||||
|
@ -36,6 +36,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
|
@ -38,6 +38,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplSDL2_Init(window, gl_context);
|
||||
|
@ -345,6 +345,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
|
@ -354,6 +354,7 @@ int main(int, char**)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
|
36
imgui.cpp
36
imgui.cpp
@ -3269,7 +3269,7 @@ static void ImGui::UpdateMovingWindowDropViewport(ImGuiWindow* window)
|
||||
{
|
||||
// Create new viewport
|
||||
ImVec2 os_pos = ConvertViewportPosToOsDesktopPos(window->Pos, window->Viewport);
|
||||
ImGuiViewport* viewport = Viewport(window->ID, 0, os_pos, window->Size);
|
||||
ImGuiViewport* viewport = Viewport(window, window->ID, 0, os_pos, window->Size);
|
||||
SetWindowViewportTranslateToPreservePlatformPos(window, window->Viewport, viewport);
|
||||
}
|
||||
}
|
||||
@ -3388,7 +3388,7 @@ static void ImGui::UpdateViewports()
|
||||
ImVec2 main_viewport_os_desktop_pos = ImVec2(0.0f, 0.0f);
|
||||
if ((g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
|
||||
main_viewport_os_desktop_pos = g.IO.PlatformInterface.GetWindowPos(main_viewport);
|
||||
Viewport(IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport | ImGuiViewportFlags_HostOtherWindows, main_viewport_os_desktop_pos, g.IO.DisplaySize);
|
||||
Viewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport | ImGuiViewportFlags_HostOtherWindows, main_viewport_os_desktop_pos, g.IO.DisplaySize);
|
||||
|
||||
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
|
||||
{
|
||||
@ -3454,6 +3454,7 @@ static void UpdatePlatformWindows()
|
||||
ImGuiViewport* viewport = g.Viewports[i];
|
||||
if ((viewport->Flags & ImGuiViewportFlags_MainViewport) || (viewport->LastFrameActive < g.FrameCount))
|
||||
continue;
|
||||
IM_ASSERT(viewport->Window != NULL);
|
||||
viewport->PlatformRequestClose = false;
|
||||
|
||||
// FIXME-PLATFORM
|
||||
@ -3466,13 +3467,17 @@ static void UpdatePlatformWindows()
|
||||
g.IO.PlatformInterface.SetWindowPos(viewport, viewport->PlatformOsDesktopPos);
|
||||
g.IO.PlatformInterface.SetWindowSize(viewport, viewport->Size);
|
||||
|
||||
char name[20];
|
||||
sprintf(name, "Viewport_%08X", viewport->ID);
|
||||
if (viewport->Name == NULL || strcmp(viewport->Name, name) != 0)
|
||||
// Update title bar
|
||||
const char* title_begin = viewport->Window->Name;
|
||||
const char* title_end = ImGui::FindRenderedTextEnd(title_begin);
|
||||
const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin));
|
||||
if (viewport->LastNameHash != title_hash )
|
||||
{
|
||||
g.IO.PlatformInterface.SetWindowTitle(viewport, name);
|
||||
ImGui::MemFree(viewport->Name);
|
||||
viewport->Name = ImStrdup(name);
|
||||
viewport->LastNameHash = title_hash;
|
||||
char* title_displayed = ImStrdup(viewport->Window->Name);
|
||||
title_displayed[title_end - title_begin] = 0;
|
||||
g.IO.PlatformInterface.SetWindowTitle(viewport, title_displayed);
|
||||
ImGui::MemFree(title_displayed);
|
||||
}
|
||||
|
||||
if (is_new_window)
|
||||
@ -4512,7 +4517,7 @@ void ImGui::SetCurrentViewport(ImGuiViewport* viewport)
|
||||
g.IO.PlatformInterface.BeginViewport(g.CurrentViewport);
|
||||
}
|
||||
|
||||
ImGuiViewport* ImGui::Viewport(ImGuiID id, ImGuiViewportFlags flags, const ImVec2& os_desktop_pos, const ImVec2& size)
|
||||
ImGuiViewport* ImGui::Viewport(ImGuiWindow* window, ImGuiID id, ImGuiViewportFlags flags, const ImVec2& os_desktop_pos, const ImVec2& size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(id != 0);
|
||||
@ -4532,6 +4537,7 @@ ImGuiViewport* ImGui::Viewport(ImGuiID id, ImGuiViewportFlags flags, const ImVec
|
||||
}
|
||||
|
||||
IM_ASSERT(viewport->Pos.y == 0.0f);
|
||||
viewport->Window = window;
|
||||
viewport->Flags = flags;
|
||||
viewport->PlatformOsDesktopPos = os_desktop_pos;
|
||||
viewport->LastFrameActive = g.FrameCount;
|
||||
@ -5940,8 +5946,8 @@ static void ImGui::UpdateWindowViewport(ImGuiWindow* window, bool window_pos_set
|
||||
{
|
||||
// Create an undecorated, temporary OS/platform window
|
||||
ImVec2 os_desktop_pos = ConvertViewportPosToOsDesktopPos(g.IO.MousePos - g.ActiveIdClickOffset, g.MouseViewport);
|
||||
ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs;
|
||||
ImGuiViewport* viewport = Viewport(window->ID, viewport_flags, os_desktop_pos, window->Size);
|
||||
ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs;
|
||||
ImGuiViewport* viewport = Viewport(window, window->ID, viewport_flags, os_desktop_pos, window->Size);
|
||||
window->Flags |= ImGuiWindowFlags_FullViewport | ImGuiWindowFlags_NoBringToFrontOnFocus;
|
||||
window->Viewport = viewport;
|
||||
created_viewport = true;
|
||||
@ -5980,7 +5986,7 @@ static void ImGui::UpdateWindowViewport(ImGuiWindow* window, bool window_pos_set
|
||||
{
|
||||
if (window->ViewportOsDesktopPos.x != FLT_MAX && window->ViewportOsDesktopPos.y != FLT_MAX)
|
||||
{
|
||||
ImGuiViewport* viewport = Viewport(window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportOsDesktopPos, window->Size);
|
||||
ImGuiViewport* viewport = Viewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportOsDesktopPos, window->Size);
|
||||
window->Flags |= ImGuiWindowFlags_FullViewport | ImGuiWindowFlags_NoBringToFrontOnFocus;
|
||||
window->Viewport = viewport;
|
||||
created_viewport = true;
|
||||
@ -6005,6 +6011,10 @@ static void ImGui::UpdateWindowViewport(ImGuiWindow* window, bool window_pos_set
|
||||
window->Flags |= ImGuiWindowFlags_FullViewport | ImGuiWindowFlags_NoBringToFrontOnFocus;
|
||||
}
|
||||
|
||||
// If the OS window has a title bar, hide our imgui title bar
|
||||
if ((window->Flags & ImGuiWindowFlags_FullViewport) && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration))
|
||||
window->Flags |= ImGuiWindowFlags_NoTitleBar;
|
||||
|
||||
// Disable rounding for the window
|
||||
if (window->Viewport != main_viewport)
|
||||
window->WindowRounding = 0.0f;
|
||||
@ -13933,6 +13943,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, DrawLists: %d, Size: (%.0f,%.0f)", i, viewport->ID, draw_data->Layers[0].Size, viewport->Size.x, viewport->Size.y))
|
||||
{
|
||||
ImGui::BulletText("Pos: (%.0f,%.0f)", viewport->Pos.x, viewport->Pos.y);
|
||||
ImGui::BulletText("Flags: 0x%04X", viewport->Flags);
|
||||
ImGui::BulletText("PlatformOsDesktopPos: (%.0f,%.0f)", viewport->PlatformOsDesktopPos.x, viewport->PlatformOsDesktopPos.y);
|
||||
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[0].Size; draw_list_i++)
|
||||
Funcs::NodeDrawList(NULL, viewport->DrawDataBuilder.Layers[0][draw_list_i], "DrawList");
|
||||
ImGui::TreePop();
|
||||
|
17
imgui.h
17
imgui.h
@ -779,16 +779,17 @@ enum ImGuiConfigFlags_
|
||||
|
||||
// [BETA] Viewports
|
||||
ImGuiConfigFlags_EnableViewports = 1 << 4, // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
|
||||
ImGuiConfigFlags_PlatformHasViewports = 1 << 5, // Back-end Platform supports multiple viewports
|
||||
ImGuiConfigFlags_PlatformHasMouseHoveredViewport = 1 << 6, // Back-end Platform supports setting io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may be capturing the mouse. This information is _NOT EASY_ to provide correctly with most high-level engines. Don't see this without studying how the examples/ back-end handle it.
|
||||
ImGuiConfigFlags_PlatformHasWantMoveMouseSupport = 1 << 7, // Back-end Platform supports io.WantMoveMouse request by updating the OS mouse cursor position (currently only used by ImGuiConfigFlags_NavMoveMouse feature, will be useful for widgets teleporting/wrapping the cursor)
|
||||
ImGuiConfigFlags_PlatformHasWindowAlpha = 1 << 8, // Back-end Platform supports transparent windows
|
||||
ImGuiConfigFlags_RendererHasViewports = 1 << 9, // Back-end Renderer supports multiple viewports
|
||||
ImGuiConfigFlags_PlatformNoTaskBar = 1 << 5,
|
||||
ImGuiConfigFlags_PlatformHasViewports = 1 << 6, // Back-end Platform supports multiple viewports
|
||||
ImGuiConfigFlags_PlatformHasMouseHoveredViewport = 1 << 7, // Back-end Platform supports setting io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may be capturing the mouse. This information is _NOT EASY_ to provide correctly with most high-level engines. Don't see this without studying how the examples/ back-end handle it.
|
||||
ImGuiConfigFlags_PlatformHasWantMoveMouseSupport = 1 << 8, // Back-end Platform supports io.WantMoveMouse request by updating the OS mouse cursor position (currently only used by ImGuiConfigFlags_NavMoveMouse feature, will be useful for widgets teleporting/wrapping the cursor)
|
||||
ImGuiConfigFlags_PlatformHasWindowAlpha = 1 << 9, // Back-end Platform supports transparent windows
|
||||
ImGuiConfigFlags_RendererHasViewports = 1 << 10, // Back-end Renderer supports multiple viewports
|
||||
|
||||
// Platform Info (free of use, for user/application convenience)
|
||||
ImGuiConfigFlags_IsSRGB = 1 << 10, // Back-end is SRGB-aware (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
|
||||
ImGuiConfigFlags_IsTouchScreen = 1 << 11, // Back-end is using a touch screen instead of a mouse (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
|
||||
ImGuiConfigFlags_IsOnScreenKeyboard = 1 << 12 // Back-end uses an on-screen keyboard when io.WantTextInput is set.
|
||||
ImGuiConfigFlags_IsSRGB = 1 << 20, // Back-end is SRGB-aware (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
|
||||
ImGuiConfigFlags_IsTouchScreen = 1 << 21, // Back-end is using a touch screen instead of a mouse (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
|
||||
ImGuiConfigFlags_IsOnScreenKeyboard = 1 << 22 // Back-end uses an on-screen keyboard when io.WantTextInput is set.
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleColor() / PopStyleColor()
|
||||
|
@ -530,7 +530,8 @@ struct ImGuiViewport
|
||||
ImGuiViewportFlags Flags;
|
||||
int LastFrameActive;
|
||||
int LastFrameAsRefViewport; // Last frame number this viewport was io.MouseViewportRef
|
||||
char* Name; // Name (OPTIONAL)
|
||||
ImGuiID LastNameHash;
|
||||
ImGuiWindow* Window;
|
||||
ImVec2 Pos; // Position in imgui virtual space (Pos.y == 0.0)
|
||||
ImVec2 Size;
|
||||
ImDrawData DrawData;
|
||||
@ -538,14 +539,15 @@ struct ImGuiViewport
|
||||
|
||||
// [Optional] OS/Platform Layer data. This is to allow the creation/manipulate of multiple OS/Platform windows. Not all back-ends will allow this.
|
||||
ImVec2 PlatformOsDesktopPos; // Position in OS desktop/native space
|
||||
float PlatformDpiScale; // FIXME-DPI: Unused
|
||||
void* PlatformUserData; // void* to hold custom data structure for the platform (e.g. windowing info, render context)
|
||||
void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. HWND, GlfwWindow*)
|
||||
bool PlatformRequestClose; // Platform window requested closure
|
||||
bool PlatformRequestResize; // Platform window requested resize
|
||||
void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. framebuffer)
|
||||
|
||||
ImGuiViewport(ImGuiID id, int idx) { ID = id; Idx = idx; Flags = 0; LastFrameActive = LastFrameAsRefViewport = -1; Name = NULL; PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestResize = false; RendererUserData = NULL; }
|
||||
~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); if (Name) ImGui::MemFree(Name); }
|
||||
ImGuiViewport(ImGuiID id, int idx) { ID = id; Idx = idx; Flags = 0; LastFrameActive = LastFrameAsRefViewport = -1; LastNameHash = 0; Window = NULL; PlatformDpiScale = 1.0f; PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestResize = false; RendererUserData = NULL; }
|
||||
~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); }
|
||||
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
float GetNextX() const { const float SPACING = 4.0f; return Pos.x + Size.x + SPACING; }
|
||||
};
|
||||
@ -1084,7 +1086,7 @@ namespace ImGui
|
||||
IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
|
||||
|
||||
// Viewports
|
||||
IMGUI_API ImGuiViewport* Viewport(ImGuiID id, ImGuiViewportFlags flags, const ImVec2& os_desktop_pos, const ImVec2& size); // os_desktop_pos allows imgui to reposition windows relative to each order when moving from one viewport to the other.
|
||||
IMGUI_API ImGuiViewport* Viewport(ImGuiWindow* window, ImGuiID id, ImGuiViewportFlags flags, const ImVec2& os_desktop_pos, const ImVec2& size); // os_desktop_pos allows imgui to reposition windows relative to each order when moving from one viewport to the other.
|
||||
inline ImVector<ImGuiViewport*>&GetViewports() { return GImGui->Viewports; }
|
||||
inline ImGuiViewport* GetMainViewport() { return GImGui->Viewports[0]; }
|
||||
IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id);
|
||||
|
Loading…
Reference in New Issue
Block a user