diff --git a/imgui.cpp b/imgui.cpp index 83ed42f7f..11cb361a3 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4385,6 +4385,8 @@ static void ImGui::EndFrameDrawDimmedBackgrounds() continue; if (g.NavWindowingTargetAnim && viewport == g.NavWindowingTargetAnim->Viewport) continue; + if (viewport->Window && modal_window && IsWindowAbove(viewport->Window, modal_window)) + continue; ImDrawList* draw_list = GetForegroundDrawList(viewport); const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col); @@ -6218,16 +6220,20 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear; ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear; const bool is_modal = (flags & ImGuiWindowFlags_Modal) != 0; - const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0 && !is_modal; + const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0; if (flags & ImGuiWindowFlags_Tooltip) viewport_flags |= ImGuiViewportFlags_TopMost; - //if (flags & ImGuiWindowFlags_Modal) - // viewport_flags |= ImGuiViewportFlags_TopMost; // Not correct because other popups can be stack above a modal? if ((g.IO.ConfigViewportsNoTaskBarIcon || is_short_lived_floating_window) && !is_modal) viewport_flags |= ImGuiViewportFlags_NoTaskBarIcon; if (g.IO.ConfigViewportsNoDecoration || is_short_lived_floating_window) viewport_flags |= ImGuiViewportFlags_NoDecoration; + // Not correct to set modal as topmost because: + // - Because other popups can be stacked above a modal (e.g. combo box in a modal) + // - ImGuiViewportFlags_TopMost is currently handled different in backends: in Win32 it is "appear top most" whereas in GLFW and SDL it is "stay topmost" + //if (flags & ImGuiWindowFlags_Modal) + // viewport_flags |= ImGuiViewportFlags_TopMost; + // For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them // won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration). // Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app,