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Merge of minor left-overs from private work branch to reduce drifts. Should be functionally a no-op.
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4b1240b2e1
commit
4fc9f44073
25
imgui.cpp
25
imgui.cpp
@ -4339,9 +4339,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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// Find or create
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ImGuiWindow* window = FindWindowByName(name);
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if (!window)
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@ -4350,6 +4347,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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// Automatically disable manual moving/resizing when NoInputs is set
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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//if (flags & ImGuiWindowFlags_NavFlattened)
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// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
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const int current_frame = g.FrameCount;
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const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
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if (first_begin_of_the_frame)
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@ -4877,18 +4880,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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ImVec2 text_min = window->Pos;
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ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
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ImRect clip_rect;
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clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
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ImVec2 text_size = CalcTextSize(name, NULL, true);
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ImRect text_r = title_bar_rect;
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float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
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float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
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if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
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text_min.x += pad_left;
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text_max.x -= pad_right;
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clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
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RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
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text_r.Min.x += pad_left;
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text_r.Max.x -= pad_right;
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ImRect clip_rect = text_r;
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clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
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RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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@ -775,7 +775,7 @@ struct IMGUI_API ImGuiWindow
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ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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bool ScrollbarX, ScrollbarY;
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ImVec2 ScrollbarSizes;
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bool Active; // Set to true on Begin()
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bool Active; // Set to true on Begin(), unless Collapsed
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bool WasActive;
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bool WriteAccessed; // Set to true when any widget access the current window
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bool Collapsed; // Set when collapsing window to become only title-bar
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