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Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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parent
02afbaeef0
commit
500a60debc
@ -330,7 +330,7 @@ static bool CheckProgram(GLuint handle, const char* desc)
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GLint status = 0, log_length = 0;
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GLint status = 0, log_length = 0;
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glGetProgramiv(handle, GL_LINK_STATUS, &status);
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glGetProgramiv(handle, GL_LINK_STATUS, &status);
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glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
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glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
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if (status == GL_FALSE)
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if ((GLboolean)status == GL_FALSE)
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fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s!\n", desc);
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fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s!\n", desc);
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if (log_length > 0)
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if (log_length > 0)
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{
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{
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@ -339,7 +339,7 @@ static bool CheckProgram(GLuint handle, const char* desc)
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glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin());
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glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin());
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fprintf(stderr, "%s\n", buf.begin());
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fprintf(stderr, "%s\n", buf.begin());
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}
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}
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return status == GL_TRUE;
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return (GLboolean)status == GL_TRUE;
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}
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}
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bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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