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Refactor ButtonBehavior(), fixed double-click mode also triggering on single-click (relate to #516)
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parent
ac501102fc
commit
547f34cf22
40
imgui.cpp
40
imgui.cpp
@ -5264,6 +5264,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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return false;
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}
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if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
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flags |= ImGuiButtonFlags_PressedOnClickRelease;
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bool pressed = false;
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bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
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if (hovered)
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@ -5271,32 +5274,29 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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SetHoveredID(id);
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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if (g.IO.MouseDoubleClicked[0] && (flags & ImGuiButtonFlags_PressedOnDoubleClick))
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if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0]) // Most common type
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{
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pressed = true;
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}
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else if (g.IO.MouseClicked[0])
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{
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if (flags & ImGuiButtonFlags_PressedOnClick)
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{
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pressed = true;
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SetActiveID(0);
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}
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else
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{
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SetActiveID(id, window);
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}
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SetActiveID(id, window); // Hold on ID
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FocusWindow(window);
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}
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else if (g.IO.MouseReleased[0] && (flags & ImGuiButtonFlags_PressedOnRelease))
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if ((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0])
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{
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pressed = true;
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SetActiveID(0);
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FocusWindow(window);
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}
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if ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0])
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{
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pressed = true;
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FocusWindow(window);
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}
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if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
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{
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pressed = true;
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SetActiveID(0);
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}
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else if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
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{
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if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
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pressed = true;
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}
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}
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}
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@ -5309,7 +5309,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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else
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{
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if (hovered)
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if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease))
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pressed = true;
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SetActiveID(0);
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}
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@ -8242,7 +8242,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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@ -154,15 +154,16 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 8, // disable interaction if a key modifier is held
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ImGuiButtonFlags_AllowOverlapMode = 1 << 9 // require previous frame HoveredId to either match id or be null before being usable
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ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // (default) return pressed on click+release on same item (default if no PressedOn** flag is set)
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ImGuiButtonFlags_PressedOnClick = 1 << 2, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 7, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
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ImGuiButtonFlags_AllowOverlapMode = 1 << 10 // require previous frame HoveredId to either match id or be null before being usable
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};
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enum ImGuiSliderFlags_
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