mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
Changelog, comment, minor data compaction
This commit is contained in:
parent
6850194f60
commit
595eb86624
@ -60,6 +60,7 @@ Other changes:
|
||||
allocating one extra semaphore than in-flight frames. (#7236) [@mklefrancois]
|
||||
- Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
|
||||
- Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
|
||||
- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
|
||||
- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
|
||||
update stopped setting default values. (#7232) [@GrigoryGraborenko]
|
||||
|
||||
|
@ -139,6 +139,8 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
|
||||
|
||||
### Gallery
|
||||
|
||||
Examples projects using Dear ImGui: [Tracy](https://github.com/wolfpld/tracy) (profiler), [ImHex](https://github.com/WerWolv/ImHex) (hex editor/data analysis), [RemedyBG](https://remedybg.itch.io/remedybg) (debugger) and [hundreds of others](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui).
|
||||
|
||||
For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/6897)!
|
||||
|
||||
For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
|
||||
|
@ -1955,8 +1955,8 @@ struct ImGuiContext
|
||||
bool ActiveIdHasBeenEditedThisFrame;
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
|
||||
int ActiveIdMouseButton;
|
||||
ImGuiInputSource ActiveIdSource : 16; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
|
||||
int ActiveIdMouseButton : 16;
|
||||
ImGuiID ActiveIdPreviousFrame;
|
||||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
||||
@ -2181,6 +2181,7 @@ struct ImGuiContext
|
||||
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
|
||||
|
||||
// Debug Tools
|
||||
// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
|
||||
ImGuiDebugLogFlags DebugLogFlags;
|
||||
ImGuiTextBuffer DebugLogBuf;
|
||||
ImGuiTextIndex DebugLogIndex;
|
||||
|
Loading…
Reference in New Issue
Block a user