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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
This commit is contained in:
commit
5bf9029bf9
@ -137,6 +137,7 @@ Other Changes:
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calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls
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not align the same as a single call, and create mismatch between high-level size calculation and those performed
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with the lower-level ImDrawList api. (#792) [@SlNPacifist]
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- Font: Fixed building atlas when specifying duplicate/overlapping ranges within a same font. (#2353, #2233)
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- ImGuiTextBuffer: Added append() function (unformatted).
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@ -145,8 +146,8 @@ Other Changes:
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- ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
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- Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
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- Demo: Added "Auto-scroll" option in Log/Console demos. (#2300) [@nicolasnoble, @ocornut]
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- Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when
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the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
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- Examples: Metal, OpenGL2, OpenGL3, Vulkan: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0)
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when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
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this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) [@rasky, @ocornut]
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Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
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- Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
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@ -91,7 +91,6 @@
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ImGui::Render();
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[[self openGLContext] makeCurrentContext];
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ImGuiIO& io = ImGui::GetIO();
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ImDrawData* draw_data = ImGui::GetDrawData();
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GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
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@ -14,6 +14,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
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@ -207,10 +208,13 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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{
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VkResult err;
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if (draw_data->TotalVtxCount == 0)
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
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return;
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VkResult err;
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
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@ -271,8 +275,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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VkViewport viewport;
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = draw_data->DisplaySize.x;
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viewport.height = draw_data->DisplaySize.y;
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viewport.width = (float)fb_width;
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viewport.height = (float)fb_height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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@ -291,10 +295,13 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
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}
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// Render the command lists:
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
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// Render command lists
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int vtx_offset = 0;
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int idx_offset = 0;
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ImVec2 clip_off = draw_data->DisplayPos;
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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@ -307,17 +314,26 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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}
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else
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{
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// Apply scissor/clipping rectangle
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// FIXME: We could clamp width/height based on clamped min/max values.
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x - clip_off.x) > 0 ? (int32_t)(pcmd->ClipRect.x - clip_off.x) : 0;
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y - clip_off.y) > 0 ? (int32_t)(pcmd->ClipRect.y - clip_off.y) : 0;
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Project scissor/clipping rectangles into framebuffer space
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ImVec4 clip_rect;
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clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
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clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
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clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
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clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
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// Draw
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vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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{
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// Apply scissor/clipping rectangle
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(clip_rect.x);
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scissor.offset.y = (int32_t)(clip_rect.y);
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scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
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scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Draw
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vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
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}
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}
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idx_offset += pcmd->ElemCount;
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}
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16
imgui.h
16
imgui.h
@ -2171,26 +2171,26 @@ struct ImFontAtlas
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// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
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struct ImFont
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{
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// Members: Hot ~24/32 bytes (for CalcTextSize)
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ImVector<float> IndexAdvanceX; // 12/16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI).
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float FontSize; // 4 // in // <user set> // Height of characters, set during loading (don't change after loading)
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// Members: Hot ~20/24 bytes (for CalcTextSize)
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ImVector<float> IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI).
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float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
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ImWchar FallbackChar; // 2 // in // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
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// Members: Hot ~36/48 bytes (for CalcTextSize + render loop)
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ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
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ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
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ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels
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const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
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ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels
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// Members: Cold ~28/40 bytes
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// Members: Cold ~32/40 bytes
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ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
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const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData
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short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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bool DirtyLookupTables; // 1 // out //
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ImWchar FallbackChar; // 2 // in // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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float Ascent, Descent; // 8 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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bool DirtyLookupTables; // 1 // out //
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// Methods
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IMGUI_API ImFont();
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@ -1846,15 +1846,14 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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ImFontConfig& cfg = atlas->ConfigData[src_i];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue;
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if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
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continue;
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@ -1863,8 +1862,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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if (dst_tmp.SrcCount > 1)
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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total_glyphs_count++;
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}
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}
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@ -67,6 +67,7 @@ struct FreeTypeTest
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FontBuildMode BuildMode;
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bool WantRebuild;
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float FontsMultiply;
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int FontsPadding;
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unsigned int FontsFlags;
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FreeTypeTest()
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@ -74,6 +75,7 @@ struct FreeTypeTest
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BuildMode = FontBuildMode_FreeType;
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WantRebuild = true;
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FontsMultiply = 1.0f;
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FontsPadding = 1;
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FontsFlags = 0;
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}
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@ -85,8 +87,10 @@ struct FreeTypeTest
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < io.Fonts->Fonts.Size; n++)
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{
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io.Fonts->Fonts[n]->ConfigData->RasterizerMultiply = FontsMultiply;
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io.Fonts->Fonts[n]->ConfigData->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
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ImFontConfig* font_config = (ImFontConfig*)io.Fonts->Fonts[n]->ConfigData;
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io.Fonts->TexGlyphPadding = FontsPadding;
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font_config->RasterizerMultiply = FontsMultiply;
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font_config->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
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}
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if (BuildMode == FontBuildMode_FreeType)
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ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
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@ -105,6 +109,7 @@ struct FreeTypeTest
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ImGui::SameLine();
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WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
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WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
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WantRebuild |= ImGui::DragInt("Padding", &FontsPadding, 0.1f, 0, 16);
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if (BuildMode == FontBuildMode_FreeType)
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{
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WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
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@ -336,15 +336,14 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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ImFontConfig& cfg = atlas->ConfigData[src_i];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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continue;
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uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
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if (glyph_index == 0)
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@ -354,8 +353,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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if (dst_tmp.SrcCount > 1)
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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total_glyphs_count++;
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}
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}
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