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Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
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// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
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// 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults.
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// 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602)
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@ -568,9 +569,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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graphics_pipeline_desc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
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graphics_pipeline_desc.primitive.frontFace = WGPUFrontFace_CW;
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graphics_pipeline_desc.primitive.cullMode = WGPUCullMode_None;
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graphics_pipeline_desc.multisample.count = 1;
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graphics_pipeline_desc.multisample.mask = UINT_MAX;
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graphics_pipeline_desc.multisample.alphaToCoverageEnabled = false;
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graphics_pipeline_desc.multisample = bd->initInfo.PipelineMultisampleState;
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// Bind group layouts
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WGPUBindGroupLayoutEntry common_bg_layout_entries[2] = {};
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@ -27,6 +27,14 @@ struct ImGui_ImplWGPU_InitInfo
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int NumFramesInFlight = 3;
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WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined;
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WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined;
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WGPUMultisampleState PipelineMultisampleState = {};
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ImGui_ImplWGPU_InitInfo()
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{
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PipelineMultisampleState.count = 1;
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PipelineMultisampleState.mask = -1u;
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PipelineMultisampleState.alphaToCoverageEnabled = false;
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}
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};
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IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info);
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