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Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer.
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@ -8615,8 +8615,7 @@ struct ExampleAppPropertyEditor
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{
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// Left side: draw tree
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// - Currently using a table to benefit from RowBg feature
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// - Using ImGuiChildFlags_NavFlattened exhibit a bug where clicking on root window decoration sets focus to root window
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if (ImGui::BeginChild("##tree", ImVec2(300, 0), ImGuiChildFlags_ResizeX | ImGuiChildFlags_Border))
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if (ImGui::BeginChild("##tree", ImVec2(300, 0), ImGuiChildFlags_ResizeX | ImGuiChildFlags_Border | ImGuiChildFlags_NavFlattened))
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{
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F, ImGuiInputFlags_Tooltip);
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@ -8648,8 +8647,7 @@ struct ExampleAppPropertyEditor
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{
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 2.0f); // Default twice larger
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if (node && node->HasData)
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if (node->HasData)
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{
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// In a typical application, the structure description would be derived from a data-driven system.
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// - We try to mimic this with our ExampleMemberInfo structure and the ExampleTreeNodeMemberInfos[] array.
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@ -8714,10 +8712,11 @@ struct ExampleAppPropertyEditor
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if (ImGui::IsItemFocused())
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VisibleNode = node;
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if (node_open)
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{
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for (ExampleTreeNode* child : node->Childs)
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DrawTreeNode(child);
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if (node_open)
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ImGui::TreePop();
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}
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ImGui::PopID();
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}
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};
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