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Added ListBox() (#129)
Along with ListBoxHeader(), ListBoxFooter() helpers.
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16925525c6
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90
imgui.cpp
90
imgui.cpp
@ -270,7 +270,8 @@
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- columns: user specify columns size
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- combo: turn child handling code into pop up helper
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- combo: contents should extends to fit label if combo widget is small
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- list selection, concept of a selectable "block" (that can be multiple widgets)
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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! menubar, menus
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- tabs
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- gauge: various forms of gauge/loading bars widgets
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@ -5796,6 +5797,85 @@ bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_a
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return false;
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}
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// Helper to calculate the size of a listbox and display a label on the right.
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// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
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bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = ImGui::GetStyle();
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const ImGuiID id = ImGui::GetID(label);
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const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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ImVec2 size;
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size.x = (size_arg.x != 0.0f) ? size_arg.x : ImGui::CalcItemWidth() + style.FramePadding.x * 2.0f;
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size.y = (size_arg.y != 0.0f) ? size_arg.y : ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y;
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const ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
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const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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ImGui::BeginChildFrame(id, frame_bb.GetSize());
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return true;
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}
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bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
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{
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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// However we don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
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// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
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if (height_in_items < 0)
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height_in_items = ImMin(items_count, 7);
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float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f);
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// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
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ImVec2 size;
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size.x = 0.0f;
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size.y = ImGui::GetTextLineHeightWithSpacing() * height_in_items_f + ImGui::GetStyle().ItemSpacing.y;
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return ImGui::ListBoxHeader(label, size);
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}
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void ImGui::ListBoxFooter()
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{
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ImGui::EndChildFrame();
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}
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bool ImGui::ListBox(const char* label, int* current_item, const char** items, int items_count, int height_items)
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{
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const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items);
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return value_changed;
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}
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bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
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{
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if (!ImGui::ListBoxHeader(label, items_count, height_in_items))
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return false;
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bool value_changed = false;
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for (int i = 0; i < items_count; i++)
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{
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const bool item_selected = (i == *current_item);
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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ImGui::PushID(i);
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if (ImGui::Selectable(item_text, item_selected))
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{
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*current_item = i;
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value_changed = true;
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}
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ImGui::PopID();
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}
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ImGui::ListBoxFooter();
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return value_changed;
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}
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// A little colored square. Return true when clicked.
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bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
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{
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@ -8306,6 +8386,14 @@ void ImGui::ShowTestWindow(bool* opened)
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::ColorEdit4("color 2", col2);
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const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
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static int listbox_item_current = 1, listbox_item_current2 = 2;
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ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PushItemWidth(-1);
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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}
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if (ImGui::CollapsingHeader("Graphs widgets"))
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11
imgui.h
11
imgui.h
@ -284,8 +284,6 @@ namespace ImGui
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IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
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IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
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IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
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IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
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IMGUI_API bool ColorEdit3(const char* label, float col[3]);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
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@ -300,6 +298,15 @@ namespace ImGui
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IMGUI_API void TreePop();
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IMGUI_API void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader
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// Selectable / Lists
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IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
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IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
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IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
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IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
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IMGUI_API void ListBoxFooter(); // terminate the scrolling region
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// Value() Helpers: output single value in "name: value" format. Tip: freely declare your own within the ImGui namespace!
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IMGUI_API void Value(const char* prefix, bool b);
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IMGUI_API void Value(const char* prefix, int v);
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