mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 05:19:02 +08:00
Backends: Vulkan: Rework support for custom function/symbol loader (#3759, #3227), add ImGui_ImplVulkan_LoadFunctions (amend 6001c54
)
Making it a separate function allows to use/test this with our examples or any code using the VulkanH helper called before ImGui_ImplVulkan_Init()
This commit is contained in:
parent
6001c54598
commit
6487860aae
@ -22,6 +22,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
|
||||
// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
|
||||
// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
|
||||
// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
|
||||
@ -51,72 +52,6 @@
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNCTIONS_DEF(func) static PFN_##func func;
|
||||
#define IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_MAP_MACRO) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkAllocateMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindBufferMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkBindImageMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindIndexBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindPipeline) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdBindVertexBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdCopyBufferToImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdDrawIndexed) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPipelineBarrier) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdPushConstants) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetScissor) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCmdSetViewport) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateCommandPool) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFence) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateFramebuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateGraphicsPipelines) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateImageView) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreatePipelineLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateRenderPass) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSampler) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSemaphore) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateShaderModule) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkCreateSwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyBuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyCommandPool) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFence) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyFramebuffer) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImage) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyImageView) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipeline) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyPipelineLayout) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyRenderPass) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySampler) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySemaphore) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroyShaderModule) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySurfaceKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDestroySwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkDeviceWaitIdle) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFlushMappedMemoryRanges) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkFreeMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetBufferMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetImageMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkGetSwapchainImagesKHR) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkMapMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUnmapMemory) \
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP_MACRO(vkUpdateDescriptorSets)
|
||||
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_DEF)
|
||||
#undef IMGUI_VULKAN_FUNCTIONS_DEF
|
||||
#endif
|
||||
|
||||
// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_FrameRenderBuffers
|
||||
@ -150,6 +85,11 @@ static VkPipeline g_Pipeline = VK_NULL_HANDLE;
|
||||
static uint32_t g_Subpass = 0;
|
||||
static VkShaderModule g_ShaderModuleVert;
|
||||
static VkShaderModule g_ShaderModuleFrag;
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
static bool g_FunctionsLoaded = false;
|
||||
#else
|
||||
static bool g_FunctionsLoaded = true;
|
||||
#endif
|
||||
|
||||
// Font data
|
||||
static VkSampler g_FontSampler = VK_NULL_HANDLE;
|
||||
@ -172,6 +112,75 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
|
||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
|
||||
|
||||
// Vulkan prototypes for use with custom loaders
|
||||
// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
|
||||
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
|
||||
|
||||
// Define function pointers
|
||||
#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
|
||||
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
|
||||
#undef IMGUI_VULKAN_FUNC_DEF
|
||||
#endif // VK_NO_PROTOTYPES
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SHADERS
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -951,19 +960,30 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
|
||||
if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
||||
{
|
||||
// Load function pointers
|
||||
// You can use the default Vulkan loader using:
|
||||
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
|
||||
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
|
||||
#ifdef VK_NO_PROTOTYPES
|
||||
#define IMGUI_VULKAN_FUNC_LOAD(func) \
|
||||
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
|
||||
if (func == NULL) \
|
||||
return false;
|
||||
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
|
||||
#undef IMGUI_VULKAN_FUNC_LOAD
|
||||
#else
|
||||
IM_UNUSED(loader_func);
|
||||
IM_UNUSED(user_data);
|
||||
#endif
|
||||
g_FunctionsLoaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
||||
{
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
IM_ASSERT(info->GetVulkanProcAddressFn != NULL);
|
||||
#define IMGUI_VULKAN_FUNCTIONS_LOAD(func) \
|
||||
func = reinterpret_cast<decltype(func)>(info->GetVulkanProcAddressFn(info->user_data, #func)); \
|
||||
if(NULL == func) { \
|
||||
return false; \
|
||||
}
|
||||
IMGUI_VULKAN_FUNCTIONS_MAP(IMGUI_VULKAN_FUNCTIONS_LOAD)
|
||||
#undef IMGUI_VULKAN_FUNCTIONS_LOAD
|
||||
#endif
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
@ -1029,6 +1049,7 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
||||
|
||||
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
IM_ASSERT(request_formats != NULL);
|
||||
IM_ASSERT(request_formats_count > 0);
|
||||
|
||||
@ -1073,6 +1094,7 @@ VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physic
|
||||
|
||||
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
IM_ASSERT(request_modes != NULL);
|
||||
IM_ASSERT(request_modes_count > 0);
|
||||
|
||||
@ -1323,6 +1345,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
// Create or resize window
|
||||
void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
(void)instance;
|
||||
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
||||
|
@ -23,15 +23,21 @@
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// In order to be able to use a customized Vulkan loader instead of the default one, you can uncomment the
|
||||
// underlying definition in here (not in your code) or define it as a compilation flag in your build system.
|
||||
// After enabling this, the user has to provide 'GetVulkanProcAddressFn' (and 'user_data' if it was needed) in
|
||||
// the 'ImGui_ImplVulkan_InitInfo' so the implementation can resolve function addresses with that.
|
||||
// If you have no idea what it is, leave it alone!
|
||||
// [Configuration] in order to use a custom Vulkan function loader:
|
||||
// (1) You'll need to disable default Vulkan function prototypes.
|
||||
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
|
||||
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
|
||||
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
|
||||
// - Or as a compilation flag in your build system
|
||||
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
|
||||
// - Do not simply add it in a .cpp file!
|
||||
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
|
||||
// If you have no idea what this is, leave it alone!
|
||||
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
#define VK_NO_PROTOTYPES 1
|
||||
// Vulkan includes
|
||||
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
|
||||
#define VK_NO_PROTOTYPES
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
@ -39,27 +45,19 @@
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
// This function pointer is needed when the default Vulkan loader is disabled(not applicable).
|
||||
// For more information look at comments before '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES'
|
||||
PFN_vkVoidFunction (*GetVulkanProcAddressFn)(void *user_data, const char* pName);
|
||||
// This pointer is going to be fed to the 'GetVulkanProcAddressFn', you can use it for
|
||||
// accessing contex/object that is maybe needed for the function call.
|
||||
void *user_data;
|
||||
#endif
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
@ -71,6 +69,9 @@ IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer comm
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
|
||||
// Optional: load Vulkan functions with a custom function loader
|
||||
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Internal / Miscellaneous Vulkan Helpers
|
||||
|
@ -55,6 +55,8 @@ Other Changes:
|
||||
Would lead to a buffer read overflow.
|
||||
- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
|
||||
old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
|
||||
- Backends: Vulkan: Add support for custom Vulkan function loader and VK_NO_PROTOTYPES. (#3759, #3227) [@Hossein-Noroozpour]
|
||||
User needs to call ImGui_ImplVulkan_LoadFunctions() with their custom loader prior to other functions.
|
||||
- Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V]
|
||||
- Backends: OSX: Fixed mouse position not being reported when mouse buttons other than left one are down. (#3762) [@rokups]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user