mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-03 21:59:15 +08:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp # imgui.h
This commit is contained in:
commit
64b88da21b
@ -9,6 +9,14 @@
|
||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||||
//
|
||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
|
||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
||||
//
|
||||
// Regenerate with:
|
||||
// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
||||
//
|
||||
|
@ -127,6 +127,11 @@ Breaking changes:
|
||||
- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
|
||||
- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
|
||||
- As always we are keeping a redirection function available (will obsolete later).
|
||||
- Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): (#3361)
|
||||
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4()
|
||||
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4()
|
||||
- For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
|
||||
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool) -> use BeginPopupContextWindow(const char*, ImGuiPopupFlags)
|
||||
- Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
|
||||
This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
|
||||
- Previously this would make the window content size ~200x200:
|
||||
@ -148,6 +153,8 @@ Other Changes:
|
||||
Enter keep the input active and select all text.
|
||||
- InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E)
|
||||
by converting them to half-width (U+0021..U+007E).
|
||||
- InputText: added support for shift+click style selection. (#5619) [@procedural]
|
||||
- InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
|
||||
- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
|
||||
allowing to introduce a shared delay for tooltip idioms. The delays are respectively
|
||||
io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
|
||||
@ -157,6 +164,10 @@ Other Changes:
|
||||
next row in such state where subsequent SameLine() would move back to previous row.
|
||||
- Tabs: Fixed a crash when closing multiple windows (possible with docking only) with an
|
||||
appended TabItemButton(). (#5515, #3291) [@rokups]
|
||||
- Tabs: Fixed shrinking policy leading to infinite loops when fed unrounded tab widths. (#5652)
|
||||
- Tabs: Fixed shrinking policy sometimes erroneously making right-most tabs stray a little out
|
||||
bar boundaries (bug in 1.88). (#5652).
|
||||
- Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
|
||||
- Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups]
|
||||
- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
|
||||
can apply to mouse data as well. (#4921)
|
||||
|
@ -58,7 +58,7 @@ Steps:
|
||||
- If you are involved in cheating schemes (e.g. DLL injection) for competitive online multi-player games, please don't try posting here. We won't answer and you will be blocked. It doesn't matter if your question relates to said project. We've had too many of you and need to project our time and sanity.
|
||||
- Due to frequent abuse of this service from aforementioned users, if your GitHub account is anonymous and was created five minutes ago please understand that your post will receive more scrutiny and incomplete questions will be harshly dismissed.
|
||||
|
||||
If you have been using dear imgui for a while or have been using C/C++ for several years or have demonstrated good behavior here, it is ok to not fullfill every item to the letter. Those are guidelines and experienced users or members of the community will know which information are useful in a given context.
|
||||
If you have been using dear imgui for a while or have been using C/C++ for several years or have demonstrated good behavior here, it is ok to not fulfill every item to the letter. Those are guidelines and experienced users or members of the community will know which information is useful in a given context.
|
||||
|
||||
## How to open a Pull Request
|
||||
|
||||
@ -67,7 +67,7 @@ If you have been using dear imgui for a while or have been using C/C++ for sever
|
||||
- **When adding a feature,** please describe the usage context (how you intend to use it, why you need it, etc.). Be mindful of [The XY Problem](http://xyproblem.info/).
|
||||
- **When fixing a warning or compilation problem,** please post the compiler log and specify the compiler version and platform you are using.
|
||||
- **Attach screenshots (or gif/video) to clarify the context and demonstrate the feature at a glance.** You can drag pictures/files in the message edit box. Prefer the long term longevity of GitHub attachments over 3rd party hosting (you can drag pictures into your post).
|
||||
- **Make sure your code follows the coding style already used in the codebase:** 4 spaces identations (no tabs), `local_variable`, `FunctionName()`, `MemberName`, `// Text Comment`, `//CodeComment();`, C-style casts, etc.. We don't use modern C++ idioms and tend to use only a minimum of C++11 features. The applications under examples/ are generally less consistent because they sometimes try to mimic the coding style often adopted by a certain ecosystem (e.g. DirectX-related code tend to use the style of their sample).
|
||||
- **Make sure your code follows the coding style already used in the codebase:** 4 spaces indentations (no tabs), `local_variable`, `FunctionName()`, `MemberName`, `// Text Comment`, `//CodeComment();`, C-style casts, etc.. We don't use modern C++ idioms and tend to use only a minimum of C++11 features. The applications under examples/ are generally less consistent because they sometimes try to mimic the coding style often adopted by a certain ecosystem (e.g. DirectX-related code tend to use the style of their sample).
|
||||
- **Make sure you create a branch dedicated to the pull request**. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR (we can still cherry-pick individual commits).
|
||||
|
||||
Thank you for reading!
|
||||
|
@ -205,7 +205,7 @@ DirectX12 example, Windows only. <BR>
|
||||
This is quite long and tedious, because: DirectX12.
|
||||
|
||||
|
||||
### Miscallaneous
|
||||
### Miscellaneous
|
||||
|
||||
**Building**
|
||||
|
||||
|
16
docs/FAQ.md
16
docs/FAQ.md
@ -1,4 +1,4 @@
|
||||
# FAQ (Frequenty Asked Questions)
|
||||
# FAQ (Frequently Asked Questions)
|
||||
|
||||
You may link to this document using short form:
|
||||
https://www.dearimgui.org/faq
|
||||
@ -56,7 +56,7 @@ or view this file with any Markdown viewer.
|
||||
- The [Glossary](https://github.com/ocornut/imgui/wiki/Glossary) page may be useful.
|
||||
- The [Issues](https://github.com/ocornut/imgui/issues) and [Discussions](https://github.com/ocornut/imgui/discussions) sections can be searched for past questions and issues.
|
||||
- Your programming IDE is your friend, find the type or function declaration to find comments associated with it.
|
||||
- The `ImGui::ShowMetricsWindow()` function exposes lots of internal information and tools. Although it is primary designed as a debugging tool, having access to that information tends to help understands concepts.
|
||||
- The `ImGui::ShowMetricsWindow()` function exposes lots of internal information and tools. Although it is primarily designed as a debugging tool, having access to that information tends to help understands concepts.
|
||||
|
||||
##### [Return to Index](#index)
|
||||
|
||||
@ -123,7 +123,7 @@ void MyLowLevelMouseButtonHandler(int button, bool down)
|
||||
```
|
||||
|
||||
|
||||
**Note:** The `io.WantCaptureMouse` is more correct that any manual attempt to "check if the mouse is hovering a window" (don't do that!). It handle mouse dragging correctly (both dragging that started over your application or over a Dear ImGui window) and handle e.g. popup and modal windows blocking inputs.
|
||||
**Note:** The `io.WantCaptureMouse` is more correct that any manual attempt to "check if the mouse is hovering a window" (don't do that!). It handles mouse dragging correctly (both dragging that started over your application or over a Dear ImGui window) and handle e.g. popup and modal windows blocking inputs.
|
||||
|
||||
**Note:** Those flags are updated by `ImGui::NewFrame()`. However it is generally more correct and easier that you poll flags from the previous frame, then submit your inputs, then call `NewFrame()`. If you attempt to do the opposite (which is generally harder) you are likely going to submit your inputs after `NewFrame()`, and therefore too late.
|
||||
|
||||
@ -240,7 +240,7 @@ Button("OK"); // ERROR: ID collision with the first button! Interacting wit
|
||||
Button(""); // ERROR: ID collision with Begin("MyWindow")!
|
||||
End();
|
||||
```
|
||||
Fear not! this is easy to solve and there are many ways to solve it!
|
||||
Fear not! This is easy to solve and there are many ways to solve it!
|
||||
|
||||
- Solving ID conflict in a simple/local context:
|
||||
When passing a label you can optionally specify extra ID information within string itself.
|
||||
@ -259,7 +259,7 @@ End();
|
||||
```cpp
|
||||
Checkbox("##On", &b); // Label = "", ID = hash of (..., "##On") // No visible label, just a checkbox!
|
||||
```
|
||||
- Occasionally/rarely you might want change a label while preserving a constant ID. This allows
|
||||
- Occasionally/rarely you might want to change a label while preserving a constant ID. This allows
|
||||
you to animate labels. For example you may want to include varying information in a window title bar,
|
||||
but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
|
||||
```cpp
|
||||
@ -310,7 +310,7 @@ PushID("node");
|
||||
PopID();
|
||||
PopID();
|
||||
```
|
||||
- Tree nodes implicitly creates a scope for you by calling `PushID()`:
|
||||
- Tree nodes implicitly create a scope for you by calling `PushID()`:
|
||||
```cpp
|
||||
Button("Click"); // Label = "Click", ID = hash of (..., "Click")
|
||||
if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag)
|
||||
@ -346,7 +346,7 @@ Long explanation:
|
||||
- Each rendering function decides on a data type to represent "textures". The concept of what is a "texture" is entirely tied to your underlying engine/graphics API.
|
||||
We carry the information to identify a "texture" in the ImTextureID type.
|
||||
ImTextureID is nothing more that a void*, aka 4/8 bytes worth of data: just enough to store 1 pointer or 1 integer of your choice.
|
||||
Dear ImGui doesn't know or understand what you are storing in ImTextureID, it merely pass ImTextureID values until they reach your rendering function.
|
||||
Dear ImGui doesn't know or understand what you are storing in ImTextureID, it merely passes ImTextureID values until they reach your rendering function.
|
||||
- In the [examples/](https://github.com/ocornut/imgui/tree/master/examples) backends, for each graphics API we decided on a type that is likely to be a good representation for specifying an image from the end-user perspective. This is what the _examples_ rendering functions are using:
|
||||
```cpp
|
||||
OpenGL:
|
||||
@ -499,7 +499,7 @@ Applications in the `examples/` folder are not DPI aware partly because they are
|
||||
The reason DPI is not auto-magically solved in stock examples is that we don't yet have a satisfying solution for the "multi-dpi" problem (using the `docking` branch: when multiple viewport windows are over multiple monitors using different DPI scale). The current way to handle this on the application side is:
|
||||
- Create and maintain one font atlas per active DPI scale (e.g. by iterating `platform_io.Monitors[]` before `NewFrame()`).
|
||||
- Hook `platform_io.OnChangedViewport()` to detect when a `Begin()` call makes a Dear ImGui window change monitor (and therefore DPI).
|
||||
- In the hook: swap atlas, swap style with correctly sized one, remap the current font from one atlas to the other (may need to maintain a remapping table of your fonts at variying DPI scale).
|
||||
- In the hook: swap atlas, swap style with correctly sized one, remap the current font from one atlas to the other (may need to maintain a remapping table of your fonts at varying DPI scale).
|
||||
|
||||
This approach is relatively easy and functional but come with two issues:
|
||||
- It's not possibly to reliably size or position a window ahead of `Begin()` without knowing on which monitor it'll land.
|
||||
|
@ -149,7 +149,7 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
|
||||
**Font Atlas too large?**
|
||||
|
||||
- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
|
||||
- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyph appears as a white rectangle.
|
||||
- Mind the fact that some graphics drivers have texture size limitation. If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
||||
|
||||
Some solutions:
|
||||
@ -316,7 +316,7 @@ ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_ba
|
||||
**Please note that many new C/C++ users have issues loading their files _because the filename they provide is wrong_.**
|
||||
|
||||
Two things to watch for:
|
||||
- Make sure your IDE/debugger settings starts your executable from the right working directory. In Visual Studio you can change your working directory in project `Properties > General > Debugging > Working Directory`. People assume that their execution will start from the root folder of the project, where by default it oftens start from the folder where object or executable files are stored.
|
||||
- Make sure your IDE/debugger settings starts your executable from the right working directory. In Visual Studio you can change your working directory in project `Properties > General > Debugging > Working Directory`. People assume that their execution will start from the root folder of the project, where by default it often starts from the folder where object or executable files are stored.
|
||||
```cpp
|
||||
// Relative filename depends on your Working Directory when running your program!
|
||||
io.Fonts->AddFontFromFileTTF("MyImage01.jpg", ...);
|
||||
|
@ -96,7 +96,7 @@ Dear ImGui allows you to **create elaborate tools** as well as very short-lived
|
||||
|
||||
### How it works
|
||||
|
||||
Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section if you want to understand the core principles behind the IMGUI paradigm. An IMGUI tries to minimize superfluous state duplication, state synchronization and state retention from the user's point of view. It is less error prone (less code and less bugs) than traditional retained-mode interfaces, and lends itself to create dynamic user interfaces.
|
||||
Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section if you want to understand the core principles behind the IMGUI paradigm. An IMGUI tries to minimize superfluous state duplication, state synchronization and state retention from the user's point of view. It is less error-prone (less code and less bugs) than traditional retained-mode interfaces, and lends itself to create dynamic user interfaces.
|
||||
|
||||
Dear ImGui outputs vertex buffers and command lists that you can easily render in your application. The number of draw calls and state changes required to render them is fairly small. Because Dear ImGui doesn't know or touch graphics state directly, you can call its functions anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate Dear ImGui with your existing codebase.
|
||||
|
||||
|
@ -392,6 +392,10 @@ CODE
|
||||
- likewise io.MousePos and GetMousePos() will use OS coordinates.
|
||||
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
|
||||
|
||||
- 2022/09/05 (1.89) - commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020):
|
||||
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(): For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
|
||||
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(): For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
|
||||
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool) -> use BeginPopupContextWindow(const char*, ImGuiPopupFlags)
|
||||
- 2022/09/02 (1.89) - obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries.
|
||||
this relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
|
||||
- previously this would make the window content size ~200x200:
|
||||
@ -18865,7 +18869,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
||||
PushID(tab);
|
||||
if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
|
||||
if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
|
||||
Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
|
||||
Text("%02d%c Tab 0x%08X '%s' Offset: %.2f, Width: %.2f/%.2f",
|
||||
tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
|
||||
PopID();
|
||||
}
|
||||
|
34
imgui.h
34
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.89 WIP"
|
||||
#define IMGUI_VERSION_NUM 18814
|
||||
#define IMGUI_VERSION_NUM 18818
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
@ -3229,25 +3229,23 @@ namespace ImGui
|
||||
static inline void ListBoxFooter() { EndListBox(); }
|
||||
// OBSOLETED in 1.79 (from August 2020)
|
||||
static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
|
||||
// OBSOLETED in 1.78 (from June 2020)
|
||||
// Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags.
|
||||
// For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`.
|
||||
IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power);
|
||||
IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power);
|
||||
static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); }
|
||||
IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power);
|
||||
IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power);
|
||||
static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); }
|
||||
// OBSOLETED in 1.77 (from June 2020)
|
||||
static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); }
|
||||
|
||||
// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
|
||||
// [OBSOLETED in 1.78 (from June 2020] Old drag/sliders functions that took a 'float power > 1.0f' argument instead of ImGuiSliderFlags_Logarithmic. See github.com/ocornut/imgui/issues/3361 for details.
|
||||
//IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f) // OBSOLETED in 1.78 (from June 2020)
|
||||
//IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020)
|
||||
//IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020)
|
||||
//IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power = 1.0f) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power = 1.0f) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power = 1.0f) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power = 1.0f) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power = 1.0f) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power = 1.0f) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power = 1.0f) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
//static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power = 1.0f) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } // OBSOLETED in 1.78 (from June 2020)
|
||||
// [OBSOLETED in 1.77 and before]
|
||||
//static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } // OBSOLETED in 1.77 (from June 2020)
|
||||
//static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } // OBSOLETED in 1.72 (from July 2019)
|
||||
//static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } // OBSOLETED in 1.71 (from June 2019)
|
||||
//static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } // OBSOLETED in 1.70 (from May 2019)
|
||||
|
@ -2451,7 +2451,7 @@ struct ImGuiTabItem
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
bool WantClose; // Marked as closed by SetTabItemClosed()
|
||||
|
||||
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
|
||||
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 152 bytes)
|
||||
|
@ -1584,12 +1584,12 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
|
||||
items[n].Width = width_rounded;
|
||||
}
|
||||
while (width_excess > 0.0f)
|
||||
for (int n = 0; n < count; n++)
|
||||
if (items[n].Width + 1.0f <= items[n].InitialWidth)
|
||||
{
|
||||
items[n].Width += 1.0f;
|
||||
width_excess -= 1.0f;
|
||||
}
|
||||
for (int n = 0; n < count && width_excess > 0.0f; n++)
|
||||
{
|
||||
float width_to_add = ImMin(items[n].InitialWidth - items[n].Width, 1.0f);
|
||||
items[n].Width += width_to_add;
|
||||
width_excess -= width_to_add;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@ -2578,35 +2578,6 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details.
|
||||
bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power)
|
||||
{
|
||||
ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None;
|
||||
if (power != 1.0f)
|
||||
{
|
||||
IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!");
|
||||
IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds
|
||||
drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths
|
||||
}
|
||||
return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags);
|
||||
}
|
||||
|
||||
bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power)
|
||||
{
|
||||
ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None;
|
||||
if (power != 1.0f)
|
||||
{
|
||||
IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!");
|
||||
IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds
|
||||
drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths
|
||||
}
|
||||
return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags);
|
||||
}
|
||||
|
||||
#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
@ -3208,33 +3179,6 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
|
||||
return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags);
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details.
|
||||
bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power)
|
||||
{
|
||||
ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None;
|
||||
if (power != 1.0f)
|
||||
{
|
||||
IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!");
|
||||
slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths
|
||||
}
|
||||
return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags);
|
||||
}
|
||||
|
||||
bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power)
|
||||
{
|
||||
ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None;
|
||||
if (power != 1.0f)
|
||||
{
|
||||
IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!");
|
||||
slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths
|
||||
}
|
||||
return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags);
|
||||
}
|
||||
|
||||
#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
@ -4315,10 +4259,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
else if (io.MouseClicked[0] && !state->SelectedAllMouseLock)
|
||||
{
|
||||
// FIXME: unselect on late click could be done release?
|
||||
if (hovered)
|
||||
{
|
||||
stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
|
||||
if (io.KeyShift)
|
||||
stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y);
|
||||
else
|
||||
stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
|
||||
state->CursorAnimReset();
|
||||
}
|
||||
}
|
||||
@ -4608,6 +4554,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (buf_dirty)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_ReadOnly) == 0);
|
||||
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
|
||||
InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
|
||||
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
|
||||
@ -7627,7 +7574,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
|
||||
tab->ContentWidth = (tab->RequestedWidth > 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button).x;
|
||||
tab->ContentWidth = (tab->RequestedWidth >= 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button).x;
|
||||
|
||||
int section_n = TabItemGetSectionIdx(tab);
|
||||
ImGuiTabBarSection* section = §ions[section_n];
|
||||
@ -7639,9 +7586,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
ImGuiShrinkWidthItem* shrink_width_item = &g.ShrinkWidthBuffer[shrink_buffer_indexes[section_n]++];
|
||||
shrink_width_item->Index = tab_n;
|
||||
shrink_width_item->Width = shrink_width_item->InitialWidth = tab->ContentWidth;
|
||||
|
||||
IM_ASSERT(tab->ContentWidth > 0.0f);
|
||||
tab->Width = tab->ContentWidth;
|
||||
tab->Width = ImMax(tab->ContentWidth, 1.0f);
|
||||
}
|
||||
|
||||
// Compute total ideal width (used for e.g. auto-resizing a window)
|
||||
@ -7671,7 +7616,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section
|
||||
|
||||
// With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore
|
||||
if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible))
|
||||
if (width_excess >= 1.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible))
|
||||
{
|
||||
int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
|
||||
int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0);
|
||||
@ -7685,6 +7630,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
if (shrinked_width < 0.0f)
|
||||
continue;
|
||||
|
||||
shrinked_width = ImMax(1.0f, shrinked_width);
|
||||
int section_n = TabItemGetSectionIdx(tab);
|
||||
sections[section_n].Width -= (tab->Width - shrinked_width);
|
||||
tab->Width = shrinked_width;
|
||||
@ -8201,7 +8147,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
|
||||
size.x = tab->RequestedWidth = g.NextItemData.Width;
|
||||
if (tab_is_new)
|
||||
tab->Width = size.x;
|
||||
tab->Width = ImMax(1.0f, size.x);
|
||||
tab->ContentWidth = size.x;
|
||||
tab->BeginOrder = tab_bar->TabsActiveCount++;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user