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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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commit
68b26b4867
65
imgui.cpp
65
imgui.cpp
@ -4630,13 +4630,12 @@ static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
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void ImGui::EndPopup()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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ImGuiContext& g = *GImGui; (void)g;
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IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(g.CurrentPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavProcessMoveRequestWrapAround(window);
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NavProcessMoveRequestWrapAround(g.CurrentWindow);
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End();
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}
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@ -5183,13 +5182,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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}
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// Lock window padding so that altering the border sizes for children doesn't have side-effects.
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window->WindowPadding = style.WindowPadding;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && style.WindowBorderSize == 0.0f)
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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// Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects.
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
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const ImVec2 window_padding = window->WindowPadding;
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window->WindowPadding = style.WindowPadding;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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const float window_rounding = window->WindowRounding;
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const float window_border_size = window->WindowBorderSize;
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@ -11370,6 +11368,55 @@ void ImGui::VerticalSeparator()
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LogText(" |");
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}
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bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
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#ifdef IMGUI_HAS_NAV
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window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
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#endif
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bool add = ItemAdd(bb, id);
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window->DC.ItemFlags = item_flags_backup;
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if (!add)
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return false;
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bool hovered, held;
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ImRect bb_interact = bb;
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bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
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ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_AllowOverlapMode);
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if (g.ActiveId != id)
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SetItemAllowOverlap();
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if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id))
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SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW);
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ImRect bb_render = bb;
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if (held)
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{
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ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min;
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float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
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// Minimum pane size
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if (mouse_delta < min_size1 - *size1)
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mouse_delta = min_size1 - *size1;
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if (mouse_delta > *size2 - min_size2)
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mouse_delta = *size2 - min_size2;
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// Apply resize
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*size1 += mouse_delta;
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*size2 -= mouse_delta;
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bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
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}
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// Render
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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RenderFrame(bb_render.Min, bb_render.Max, col, true, g.Style.FrameRounding);
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return held;
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}
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void ImGui::Spacing()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -225,6 +225,13 @@ enum ImGuiLayoutType_
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ImGuiLayoutType_Horizontal
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};
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enum ImGuiAxis
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{
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ImGuiAxis_None = -1,
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ImGuiAxis_X = 0,
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ImGuiAxis_Y = 1,
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};
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enum ImGuiPlotType
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{
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ImGuiPlotType_Lines,
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@ -910,6 +917,7 @@ namespace ImGui
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IMGUI_API void Scrollbar(ImGuiLayoutType direction);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
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IMGUI_API bool SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f);
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// FIXME-WIP: New Columns API
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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