diff --git a/imgui.cpp b/imgui.cpp index 189675025..e39f03bb7 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -430,13 +430,13 @@ - image/image button: misalignment on padded/bordered button? - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? - layout: horizontal layout helper (#97) + - layout: horizontal flow until no space left (#404) - layout: more generic alignment state (left/right/centered) for single items? - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#125) - columns: columns header to act as button (~sort op) and allow resize/reorder (#125) - columns: user specify columns size (#125) - - popup: border options. richer api like BeginChild() perhaps? (#197) - combo: sparse combo boxes (via function call?) - combo: contents should extends to fit label if combo widget is small - combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203) @@ -444,7 +444,9 @@ - listbox: user may want to initial scroll to focus on the one selected value? - listbox: keyboard navigation. - listbox: scrolling should track modified selection. --! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331) +!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) + - popups: add variant using global identifier similar to Begin/End (#402) + - popups: border options. richer api like BeginChild() perhaps? (#197) - menus: local shortcuts, global shortcuts (#126) - menus: icons - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? @@ -5364,7 +5366,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I // Render const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderFrame(bb.Min, bb.Max, col); + RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col)); window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col));