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Added PrimUnreserve() API. Obsoleted calling ImDrawList::PrimReserve() with a negative count.
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@ -36,6 +36,12 @@ HOW TO UPDATE?
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Breaking Changes:
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- Removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent
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with other mouse functions (none of the other functions have it).
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- Obsoleted calling ImDrawList::PrimReserve() with a negative count (which was vaguely
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documented and rarely if ever used). Instead we added an explicit PrimUnreserve() API
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which can be implemented faster. Also clarified pre-existing constraints which weren't
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documented (can only unreserve from the last reserve call). If you suspect you ever
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used that feature before, #define IMGUI_DEBUG_PARANOID in imconfig.h to catch existing
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calls. [@ShironekoBen]
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Other Changes:
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- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
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@ -353,6 +353,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was the vaguely documented and rarely if ever used). Instead we added an explicit PrimUnreserve() API.
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- 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it).
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- 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert.
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- 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency.
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3
imgui.h
3
imgui.h
@ -1293,7 +1293,7 @@ struct ImVector
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inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
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inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
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inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
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inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; }
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inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation
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inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
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// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
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@ -1990,6 +1990,7 @@ struct ImDrawList
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IMGUI_API void Clear();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void PrimReserve(int idx_count, int vtx_count);
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IMGUI_API void PrimUnreserve(int idx_count, int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles)
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
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@ -516,10 +516,13 @@ void ImDrawList::PopTextureID()
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UpdateTextureID();
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}
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// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
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// Reserve space for a number of vertices and indices.
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// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
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// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
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void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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{
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// Large mesh support (when enabled)
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IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
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if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
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{
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_VtxCurrentOffset = VtxBuffer.Size;
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@ -539,6 +542,17 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
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}
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// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
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void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
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{
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IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
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draw_cmd.ElemCount -= idx_count;
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VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
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IdxBuffer.shrink(IdxBuffer.Size - idx_count);
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}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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{
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@ -847,7 +847,7 @@ struct IMGUI_API ImDrawListSharedData
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float CurveTessellationTol;
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
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