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Viewport: Exposed GetOverlayDrawList(ImGuiViewport* viewport) in public API. (#1542, #1660, #1878, etc.)
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@ -2919,10 +2919,11 @@ int ImGui::GetFrameCount()
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return GImGui->FrameCount;
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}
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ImDrawList* ImGui::GetOverlayDrawList(ImGuiViewportP* viewport)
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ImDrawList* ImGui::GetOverlayDrawList(ImGuiViewport* viewport_public)
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{
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// Create the draw list on demand, because it is not frequently used for all viewports
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ImGuiContext& g = *GImGui;
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ImGuiViewportP* viewport = (ImGuiViewportP*)viewport_public;
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if (viewport->OverlayDrawList == NULL)
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{
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viewport->OverlayDrawList = IM_NEW(ImDrawList)(&g.DrawListSharedData);
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3
imgui.h
3
imgui.h
@ -558,7 +558,8 @@ namespace ImGui
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API double GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered. it covers the entire current viewport. useful to quickly draw overlays shapes/text
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IMGUI_API ImDrawList* GetOverlayDrawList(); // get overlay draw list for the viewport associated to the current window. this draw list will be the last rendered. useful to quickly draw overlays shapes/text.
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IMGUI_API ImDrawList* GetOverlayDrawList(ImGuiViewport* viewport); // get overlay draw list for the given viewport.
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IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
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IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
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IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
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@ -1189,7 +1189,6 @@ namespace ImGui
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IMGUI_API void SetCurrentFont(ImFont* font);
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inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
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IMGUI_API ImDrawList* GetOverlayDrawList(ImGuiViewportP* viewport);
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inline ImDrawList* GetOverlayDrawList(ImGuiWindow* window) { return GetOverlayDrawList(window->Viewport); }
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// Init
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