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Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
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@ -50,6 +50,7 @@ Other Changes:
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after EndGroup(). (#2550, #1875)
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after EndGroup(). (#2550, #1875)
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- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
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- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Style: Made window close button cross is slightly smaller.
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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Combine with RasterizerFlags::MonoHinting for best results.
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Combine with RasterizerFlags::MonoHinting for best results.
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- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
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- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
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@ -5074,8 +5074,8 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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// Close button
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// Close button
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if (p_open != NULL)
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if (p_open != NULL)
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{
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{
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const float rad = g.FontSize * 0.5f;
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const float button_sz = g.FontSize;
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if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x - rad, window->Pos.y + style.FramePadding.y + rad), rad + 1))
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if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x * 2.0f - button_sz, window->Pos.y)))
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*p_open = false;
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*p_open = false;
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}
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}
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@ -1582,7 +1582,7 @@ namespace ImGui
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// Widgets
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// Widgets
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IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
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IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
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IMGUI_API void Scrollbar(ImGuiAxis axis);
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IMGUI_API void Scrollbar(ImGuiAxis axis);
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@ -717,14 +717,14 @@ bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
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}
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}
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// Button to close a window
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// Button to close a window
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bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)//, float size)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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// We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window.
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// We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window.
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// (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible).
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// (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible).
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const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius));
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const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
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bool is_clipped = !ItemAdd(bb, id);
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bool is_clipped = !ItemAdd(bb, id);
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bool hovered, held;
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bool hovered, held;
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@ -733,11 +733,12 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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return pressed;
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return pressed;
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// Render
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// Render
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ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
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ImVec2 center = bb.GetCenter();
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ImVec2 center = bb.GetCenter();
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if (hovered)
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if (hovered)
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window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
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window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12);
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float cross_extent = (radius * 0.7071f) - 1.0f;
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float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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center -= ImVec2(0.5f, 0.5f);
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center -= ImVec2(0.5f, 0.5f);
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window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f);
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window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f);
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@ -756,9 +757,11 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
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// Render
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ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImVec2 center = bb.GetCenter();
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if (hovered || held)
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if (hovered || held)
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window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9);
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window->DrawList->AddCircleFilled(center/* + ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, col, 12);
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RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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@ -5358,9 +5361,9 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
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// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiItemHoveredDataBackup last_item_backup;
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ImGuiItemHoveredDataBackup last_item_backup;
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float button_radius = g.FontSize * 0.5f;
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float button_size = g.FontSize;
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ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
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ImVec2 button_pos = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x * 2.0f - button_size, window->DC.LastItemRect.Min.y);
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if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius))
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if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), button_pos))
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*p_open = false;
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*p_open = false;
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last_item_backup.Restore();
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last_item_backup.Restore();
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}
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}
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@ -7038,16 +7041,18 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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if (close_button_visible)
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if (close_button_visible)
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{
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{
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ImGuiItemHoveredDataBackup last_item_backup;
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ImGuiItemHoveredDataBackup last_item_backup;
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const float close_button_sz = g.FontSize * 0.5f;
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const float close_button_sz = g.FontSize;
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if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz))
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PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding);
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if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y)))
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close_button_pressed = true;
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close_button_pressed = true;
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PopStyleVar();
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last_item_backup.Restore();
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last_item_backup.Restore();
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// Close with middle mouse button
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// Close with middle mouse button
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if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
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if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
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close_button_pressed = true;
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close_button_pressed = true;
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text_pixel_clip_bb.Max.x -= close_button_sz * 2.0f;
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text_pixel_clip_bb.Max.x -= close_button_sz;
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}
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}
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// Label with ellipsis
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// Label with ellipsis
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