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Version 1.90.6
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@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.90.6 WIP (In Progress)
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VERSION 1.90.6 (Released 2024-05-08)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.6
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Breaking changes:
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Breaking changes:
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- TreeNode: Fixed a layout inconsistency when using a empty/hidden label followed
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- TreeNode: Fixed a layout inconsistency when using a empty/hidden label followed
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@ -77,7 +79,7 @@ Other changes:
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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mitigate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
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- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
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to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
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to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
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- Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) [@ShadowNinja, @vanfanel]
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- Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) [@ShadowNinja, @vanfanel]
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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@ -430,7 +430,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2024/04/18 (1.90.6) - treeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
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- 2024/04/18 (1.90.6) - TreeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
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- old: TreeNode("##Hidden"); SameLine(); Text("Hello"); // <-- This was actually incorrect! BUT appeared to look ok with the default style where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
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- old: TreeNode("##Hidden"); SameLine(); Text("Hello"); // <-- This was actually incorrect! BUT appeared to look ok with the default style where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
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- new: TreeNode("##Hidden"); SameLine(0, 0); Text("Hello"); // <-- This is correct for all styles values.
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- new: TreeNode("##Hidden"); SameLine(0, 0); Text("Hello"); // <-- This is correct for all styles values.
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with the fix, IF you were successfully using TreeNode("")+SameLine(); you will now have extra spacing between your TreeNode and the following item.
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with the fix, IF you were successfully using TreeNode("")+SameLine(); you will now have extra spacing between your TreeNode and the following item.
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4
imgui.h
4
imgui.h
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.6 WIP"
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#define IMGUI_VERSION "1.90.6"
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#define IMGUI_VERSION_NUM 19054
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#define IMGUI_VERSION_NUM 19060
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (demo code)
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// (demo code)
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// Help:
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (tables and columns code)
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// (tables and columns code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.6 WIP
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// dear imgui, v1.90.6
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// (widgets code)
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// (widgets code)
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/*
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/*
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