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Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843)
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@ -138,6 +138,7 @@ Other Changes:
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- Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
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- Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups]
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- Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
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- Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843)
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- IO: Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456)
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- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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can apply to mouse data as well. (#4921)
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@ -5732,8 +5732,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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size_min = ImMin(size_min, ImVec2(4.0f, 4.0f));
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// FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows?
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ImVec2 avail_size = ImGui::GetMainViewport()->Size;
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ImVec2 avail_size = ImGui::GetMainViewport()->WorkSize;
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ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f));
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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