mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 05:19:02 +08:00
Backends: OSX: Fix KeyPadEnter on MacOS. (#3554)
This commit is contained in:
parent
df35157397
commit
6f57d58e82
@ -18,6 +18,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
||||
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
||||
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
||||
// 2019-10-11: Inputs: Fix using Backspace key.
|
||||
@ -72,7 +73,7 @@ bool ImGui_ImplOSX_Init()
|
||||
io.KeyMap[ImGuiKey_Space] = 32;
|
||||
io.KeyMap[ImGuiKey_Enter] = 13;
|
||||
io.KeyMap[ImGuiKey_Escape] = 27;
|
||||
io.KeyMap[ImGuiKey_KeyPadEnter] = 13;
|
||||
io.KeyMap[ImGuiKey_KeyPadEnter] = 3;
|
||||
io.KeyMap[ImGuiKey_A] = 'A';
|
||||
io.KeyMap[ImGuiKey_C] = 'C';
|
||||
io.KeyMap[ImGuiKey_V] = 'V';
|
||||
|
@ -61,9 +61,10 @@ Other Changes:
|
||||
or CollapsingHeader() while dragging. (#1738)
|
||||
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
|
||||
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
|
||||
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
|
||||
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
|
||||
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
|
||||
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
|
||||
- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
|
||||
- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
|
||||
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
|
||||
- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
|
||||
@ -98,7 +99,7 @@ Other Changes:
|
||||
- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
|
||||
- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
|
||||
- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
|
||||
- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
|
||||
- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
|
||||
ContentSize is changing (issue introduced in 1.78). (#3452).
|
||||
- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon]
|
||||
- InputText: Added selection helpers in ImGuiInputTextCallbackData().
|
||||
|
Loading…
Reference in New Issue
Block a user