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Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. (#323)
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@ -3937,7 +3937,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Popup first latch mouse position, will position itself when it appears next frame
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// Popup first latch mouse position, will position itself when it appears next frame
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window->AutoPosLastDirection = -1;
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window->AutoPosLastDirection = -1;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->PosFloat = g.IO.MousePos;
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window->PosFloat = g.CurrentPopupStack.back().MousePosOnOpen;
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}
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}
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// Collapse window by double-clicking on title bar
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// Collapse window by double-clicking on title bar
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