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Misc: Stop moving window if mouse position becomes invalid. Flagged menus are _NoMove for sanity.
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@ -3272,13 +3272,13 @@ static void ImGui::UpdateMovingWindow()
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos))
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{
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y)
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{
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MarkIniSettingsDirty(moving_window);
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moving_window->Pos = pos;
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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}
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FocusWindow(g.MovingWindow);
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}
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@ -11381,7 +11381,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
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SetNextWindowPos(popup_pos, ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
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ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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}
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