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Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace. (#4757)
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@ -145,6 +145,8 @@ Other Changes:
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Docking+Viewports Branch:
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Docking+Viewports Branch:
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- Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
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- Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
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- Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace
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when unrelated windows submitted before the dockspace have dynamic visibility. (#4757)
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- Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order
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- Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order
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to ensure a window is not parented. Previously this would use the global default (which might be 0,
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to ensure a window is not parented. Previously this would use the global default (which might be 0,
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but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
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but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
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@ -16157,7 +16157,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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node->State = ImGuiDockNodeState_HostWindowVisible;
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node->State = ImGuiDockNodeState_HostWindowVisible;
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// Undock if we are submitted earlier than the host window
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// Undock if we are submitted earlier than the host window
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if (window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext)
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if (!(node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) && window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext)
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{
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{
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DockContextProcessUndockWindow(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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return;
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return;
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