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Fixed angles in ImDrawList::PathArcTo(), PathArcToFast() being off by an extra PI for no reason
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19
imgui.cpp
19
imgui.cpp
@ -136,8 +136,9 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
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- 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
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you need to render your textured triangles with bilinear filtering to benefit from subpixel positioning of text.
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you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
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- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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@ -4050,7 +4051,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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const ImVec2 br = window->Rect().GetBR();
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window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 0, 3);
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window->DrawList->PathFill(resize_col);
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}
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}
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@ -9451,8 +9452,8 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int
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for (int i = 0; i < circle_vtx_count; i++)
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{
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const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
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circle_vtx[i].x = cosf(a + IM_PI);
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circle_vtx[i].y = sinf(a + IM_PI);
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circle_vtx[i].x = cosf(a);
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circle_vtx[i].y = sinf(a);
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}
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circle_vtx_builds = true;
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}
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@ -9481,7 +9482,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float
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for (int i = 0; i <= num_segments; i++)
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{
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const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
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_Path.push_back(ImVec2(centre.x + cosf(a + IM_PI) * radius, centre.y + sinf(a + IM_PI) * radius));
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_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
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}
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}
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@ -9504,10 +9505,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
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const float r1 = (rounding_corners & 2) ? r : 0.0f;
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const float r2 = (rounding_corners & 4) ? r : 0.0f;
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const float r3 = (rounding_corners & 8) ? r : 0.0f;
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9);
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PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12);
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
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PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
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}
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}
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4
imgui.h
4
imgui.h
@ -1080,8 +1080,8 @@ struct ImDrawList
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// Stateful path API, add points then finish with PathFill() or PathStroke()
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inline void PathClear() { _Path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { _Path.push_back(p); }
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
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inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
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