mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-12 20:19:02 +08:00
Docking: Fix misuse of PushClipRect in UpdateWindowManualResize(). (#3311)
This commit is contained in:
parent
20d61f5f62
commit
76e40fe5d1
@ -5502,9 +5502,10 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
|
||||
// This is however not the case with current back-ends under Win32, but a custom borderless window implementation would benefit from it.
|
||||
// - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow.
|
||||
// - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold).
|
||||
// We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup.
|
||||
const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration);
|
||||
if (clip_with_viewport_rect)
|
||||
PushClipRect(window->Viewport->Pos, window->Viewport->Pos + window->Viewport->Size, true); // Won't incur a draw command as we are not drawing here.
|
||||
window->ClipRect = window->Viewport->GetMainRect();
|
||||
|
||||
// Resize grips and borders are on layer 1
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
|
||||
@ -5568,8 +5569,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
|
||||
}
|
||||
}
|
||||
PopID();
|
||||
if (clip_with_viewport_rect)
|
||||
PopClipRect();
|
||||
|
||||
// Restore nav layer
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
|
Loading…
Reference in New Issue
Block a user