mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 00:39:02 +08:00
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
This commit is contained in:
parent
f195bf744f
commit
77bcb7152b
@ -293,7 +293,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
// Create the vertex shader
|
||||
{
|
||||
static const char* vertexShader =
|
||||
"cbuffer vertexBuffer : register(c0) \
|
||||
"cbuffer vertexBuffer : register(b0) \
|
||||
{\
|
||||
float4x4 ProjectionMatrix; \
|
||||
};\
|
||||
|
Loading…
Reference in New Issue
Block a user