mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 05:19:02 +08:00
Nav: More consistently drawing a (thin) navigation rectangle hover filled frames such as tree nodes, collapsing header, menus. (#787)
This commit is contained in:
parent
3833f1f7a2
commit
7a14d7dfdc
@ -3878,7 +3878,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (id != g.NavId)
|
||||
return;
|
||||
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysRender))
|
||||
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
|
||||
return;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
|
||||
@ -7204,6 +7204,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
// Framed type
|
||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin);
|
||||
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, text_base_offset_y), is_open, 1.0f);
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
@ -7223,8 +7224,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
// Unframed typed for tree nodes
|
||||
if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
|
||||
{
|
||||
RenderFrame(bb.Min, bb.Max, col, false);
|
||||
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin);
|
||||
}
|
||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
||||
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
@ -9914,6 +9917,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
{
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
|
||||
RenderNavHighlight(bb_with_spacing, id, ImGuiNavHighlightFlags_TypeThin);
|
||||
}
|
||||
|
||||
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||
|
@ -255,7 +255,7 @@ enum ImGuiNavHighlightFlags_
|
||||
{
|
||||
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
|
||||
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
|
||||
ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
|
||||
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2
|
||||
};
|
||||
|
||||
enum ImGuiCorner
|
||||
|
Loading…
Reference in New Issue
Block a user