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Revert "Drags, Sliders: internal ReadOnly flag gets forwarded properly to temp InputText()."
This reverts commit 640d1f60ce140e4c2bf858ac2f2e8a96d432e6a4.
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@ -2006,7 +2006,7 @@ namespace ImGui
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// InputText
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
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inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
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inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
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@ -2230,8 +2230,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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{
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// Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
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const bool is_readonly = (flags & ImGuiSliderFlags_ReadOnly) != 0 && (window->DC.ItemFlags & ImGuiItemFlags_ReadOnly) != 0;
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL, is_readonly ? ImGuiInputTextFlags_ReadOnly : 0);
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
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}
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// Draw frame
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@ -2834,8 +2833,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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{
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// Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0;
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const bool is_readonly = (flags & ImGuiSliderFlags_ReadOnly) != 0 && (window->DC.ItemFlags & ImGuiItemFlags_ReadOnly) != 0;
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL, is_readonly ? ImGuiInputTextFlags_ReadOnly : 0);
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
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}
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// Draw frame
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@ -3166,7 +3164,7 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
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// ImGuiSliderFlags_ClampOnInput / ImGuiSliderFlags_ClampOnInput flag is set!
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// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility.
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// However this may not be ideal for all uses, as some user code may break on out of bound values.
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bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max, ImGuiInputTextFlags flags)
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bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max)
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{
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ImGuiContext& g = *GImGui;
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@ -3176,9 +3174,8 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
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DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format);
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ImStrTrimBlanks(data_buf);
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flags |= ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited;
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited;
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flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = false;
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if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags))
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{
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