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TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
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@ -3461,13 +3461,15 @@ namespace ImGui
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IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags);
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IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API bool TreeNodeIsOpen(ImGuiID id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID id, bool open);
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IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
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IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data);
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// Widgets: Tree Nodes
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API bool TreeNodeIsOpen(ImGuiID storage_id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
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IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
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// e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
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@ -6195,7 +6195,8 @@ bool ImGui::TreeNode(const char* label)
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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return TreeNodeBehavior(window->GetID(label), 0, label, NULL);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, ImGuiTreeNodeFlags_None, label, NULL);
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}
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bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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@ -6213,8 +6214,8 @@ bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags)
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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return TreeNodeBehavior(window->GetID(label), flags, label, NULL);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, flags, label, NULL);
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}
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bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
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@ -6241,9 +6242,10 @@ bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char
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if (window->SkipItems)
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return false;
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ImGuiID id = window->GetID(str_id);
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const char* label, *label_end;
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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return TreeNodeBehavior(window->GetID(str_id), flags, label, label_end);
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return TreeNodeBehavior(id, id, flags, label, label_end);
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}
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bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
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@ -6252,26 +6254,27 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
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if (window->SkipItems)
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return false;
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ImGuiID id = window->GetID(ptr_id);
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const char* label, *label_end;
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end);
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return TreeNodeBehavior(id, id, flags, label, label_end);
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}
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bool ImGui::TreeNodeIsOpen(ImGuiID id)
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bool ImGui::TreeNodeIsOpen(ImGuiID storage_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;
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return storage->GetInt(id, 0) != 0;
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return storage->GetInt(storage_id, 0) != 0;
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}
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void ImGui::TreeNodeSetOpen(ImGuiID id, bool open)
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void ImGui::TreeNodeSetOpen(ImGuiID storage_id, bool open)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;
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storage->SetInt(id, open ? 1 : 0);
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storage->SetInt(storage_id, open ? 1 : 0);
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}
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bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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bool ImGui::TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags)
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{
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if (flags & ImGuiTreeNodeFlags_Leaf)
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return true;
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@ -6287,16 +6290,16 @@ bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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if (g.NextItemData.OpenCond & ImGuiCond_Always)
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{
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is_open = g.NextItemData.OpenVal;
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TreeNodeSetOpen(id, is_open);
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TreeNodeSetOpen(storage_id, is_open);
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}
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else
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{
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// We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently.
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const int stored_value = storage->GetInt(id, -1);
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const int stored_value = storage->GetInt(storage_id, -1);
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if (stored_value == -1)
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{
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is_open = g.NextItemData.OpenVal;
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TreeNodeSetOpen(id, is_open);
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TreeNodeSetOpen(storage_id, is_open);
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}
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else
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{
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@ -6306,7 +6309,7 @@ bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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}
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else
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{
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is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
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is_open = storage->GetInt(storage_id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
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}
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// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
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@ -6333,7 +6336,8 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
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window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth);
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}
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -6386,7 +6390,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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}
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// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
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bool is_open = TreeNodeUpdateNextOpen(id, flags);
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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bool item_add = ItemAdd(interact_bb, id);
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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g.LastItemData.DisplayRect = frame_bb;
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@ -6498,7 +6502,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (toggled)
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{
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is_open = !is_open;
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window->DC.StateStorage->SetInt(id, is_open);
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window->DC.StateStorage->SetInt(storage_id, is_open);
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
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}
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}
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@ -6639,8 +6643,8 @@ bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, flags | ImGuiTreeNodeFlags_CollapsingHeader, label);
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}
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// p_visible == NULL : regular collapsing header
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@ -6660,7 +6664,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
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flags |= ImGuiTreeNodeFlags_CollapsingHeader;
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if (p_visible)
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flags |= ImGuiTreeNodeFlags_AllowOverlap | (ImGuiTreeNodeFlags)ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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bool is_open = TreeNodeBehavior(id, flags, label);
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bool is_open = TreeNodeBehavior(id, id, flags, label);
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if (p_visible != NULL)
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{
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// Create a small overlapping close button
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