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https://github.com/ocornut/imgui.git
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IsItemHovered() return false if another widget is active. Added IsItemHoveredRectOnly().
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parent
6f150d8800
commit
7d26e85b05
43
imgui.cpp
43
imgui.cpp
@ -930,7 +930,8 @@ struct ImGuiDrawContext
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int TreeDepth;
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ImGuiID LastItemID;
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ImRect LastItemRect;
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bool LastItemHovered;
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bool LastItemHoveredAndUsable;
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bool LastItemHoveredRectOnly;
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ImVector<ImGuiWindow*> ChildWindows;
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ImVector<bool> AllowKeyboardFocus;
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ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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@ -959,7 +960,7 @@ struct ImGuiDrawContext
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TreeDepth = 0;
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LastItemID = 0;
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LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
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LastItemHovered = false;
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LastItemHoveredAndUsable = LastItemHoveredRectOnly = false;
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StateStorage = NULL;
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ColumnsStartX = 0.0f;
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@ -1150,6 +1151,7 @@ struct ImGuiWindow
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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ImVec2 SizeFull; // Size when non collapsed
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
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ImGuiID MoveID; // == window->GetID("#MOVE")
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float ScrollY;
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float NextScrollY;
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bool ScrollbarY;
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@ -1487,6 +1489,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Name = ImStrdup(name);
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ID = ImHash(name, 0);
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IDStack.push_back(ID);
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MoveID = GetID("#MOVE");
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Flags = 0;
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PosFloat = Pos = ImVec2(0.0f, 0.0f);
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@ -2057,7 +2060,7 @@ void ImGui::Render()
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{
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IM_ASSERT(g.MovedWindow == NULL);
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g.MovedWindow = g.HoveredWindow;
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SetActiveId(g.HoveredRootWindow->GetID("#MOVE"));
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SetActiveId(g.HoveredRootWindow->MoveID);
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}
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// Sort the window list so that all child windows are after their parent
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@ -2531,7 +2534,13 @@ ImVec2 ImGui::GetMousePos()
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bool ImGui::IsItemHovered()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.LastItemHovered;
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return window->DC.LastItemHoveredAndUsable;
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}
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bool ImGui::IsItemHoveredRectOnly()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.LastItemHoveredRectOnly;
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}
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bool ImGui::IsItemActive()
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@ -2882,9 +2891,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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window->IDStack.resize(1);
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// Move window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
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const ImGuiID move_id = window->GetID("#MOVE");
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RegisterAliveId(move_id);
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if (g.ActiveId == move_id)
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RegisterAliveId(window->MoveID);
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if (g.ActiveId == window->MoveID)
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{
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if (g.IO.MouseDown[0])
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{
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@ -6786,14 +6794,27 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
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window->DC.LastItemRect = bb;
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if (IsClipped(bb))
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{
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window->DC.LastItemHovered = false;
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRectOnly = false;
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return false;
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}
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// This is a sensible default, but widgets are free to override it after calling ItemAdd()
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const bool hovered = IsMouseHoveringRect(bb);
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//const bool hovered = (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly) && IsMouseHoveringRect(bb); // matching the behavior of IsHovered(), not always what the user wants?
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window->DC.LastItemHovered = hovered;
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ImGuiState& g = *GImGui;
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if (IsMouseHoveringRect(bb))
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{
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// Matching the behavior of IsHovered() but ignore if ActiveId==window->MoveID (we clicked on the window background)
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// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
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window->DC.LastItemHoveredRectOnly = true;
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdIsFocusedOnly || (g.ActiveId == window->MoveID))
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window->DC.LastItemHoveredAndUsable = true;
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else
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window->DC.LastItemHoveredAndUsable = false;
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}
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else
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{
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRectOnly = false;
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}
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return true;
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}
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1
imgui.h
1
imgui.h
@ -352,6 +352,7 @@ namespace ImGui
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// Utilities
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IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
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IMGUI_API bool IsItemHoveredRectOnly(); // was the last item hovered by mouse? even if another item is active while we are hovering this.
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IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsAnyItemActive(); //
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IMGUI_API ImVec2 GetItemActiveDragDelta(); // mouse delta from the time the item first got active
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