mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
When using an Alpha8 font texture, GetTexDataAsRGBA32 converts 0x00 to transparent white. When using a RGBA32 font texture, ImFontAtlasBuildRenderLinesTexData was writing transparent black.
This commit is contained in:
parent
3c07879504
commit
7d7bf993bb
@ -61,6 +61,7 @@ Other Changes:
|
||||
- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
|
||||
- Stack Tool: Added option to copy item path to clipboard. (#4631)
|
||||
- Drawlist: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
|
||||
- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
|
||||
- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
|
||||
- Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu]
|
||||
- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
|
||||
|
@ -2738,13 +2738,13 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
||||
{
|
||||
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
for (unsigned int i = 0; i < pad_left; i++)
|
||||
*(write_ptr + i) = IM_COL32_BLACK_TRANS;
|
||||
*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
|
||||
|
||||
for (unsigned int i = 0; i < line_width; i++)
|
||||
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
|
||||
|
||||
for (unsigned int i = 0; i < pad_right; i++)
|
||||
*(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
|
||||
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
|
||||
}
|
||||
|
||||
// Calculate UVs for this line
|
||||
|
Loading…
Reference in New Issue
Block a user