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https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
Settings: basic refactor so that additional data structures can be loaded/saved. Parser/saver is still the minimum viable poor-man parsing.
This commit is contained in:
parent
d552cabd15
commit
7e2d0d734c
182
imgui.cpp
182
imgui.cpp
@ -647,7 +647,7 @@ static ImGuiSettingsWindow* FindWindowSettings(const char* name);
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static ImGuiSettingsWindow* AddWindowSettings(const char* name);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
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static void LoadIniSettingsFromMemory(const char* buf);
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static void SaveIniSettingsToDisk(const char* ini_filename);
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static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
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static void MarkIniSettingsDirty(ImGuiWindow* window);
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@ -924,8 +924,16 @@ void ImStrncpy(char* dst, const char* src, int count)
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char* ImStrdup(const char *str)
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{
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size_t len = strlen(str) + 1;
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void* buff = ImGui::MemAlloc(len);
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return (char*)memcpy(buff, (const void*)str, len);
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void* buf = ImGui::MemAlloc(len);
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return (char*)memcpy(buf, (const void*)str, len);
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}
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char* ImStrchrRange(const char* str, const char* str_end, char c)
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{
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for ( ; str < str_end; str++)
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if (*str == c)
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return (char*)str;
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return NULL;
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}
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int ImStrlenW(const ImWchar* str)
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@ -2463,12 +2471,75 @@ void ImGui::NewFrame()
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ImGui::Begin("Debug##Default");
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}
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static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
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{
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ImGuiSettingsWindow* settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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return (void*)settings;
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}
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static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
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{
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ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry;
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float x, y;
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int i;
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if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
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else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
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}
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static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
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{
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// Gather data from windows that were active during this session
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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}
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// Write a buffer
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// If a window wasn't opened in this session we preserve its settings
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buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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buf->appendf("[Window][%s]\n", name);
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buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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buf->appendf("\n");
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}
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}
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void ImGui::Initialize()
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{
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ImGuiContext& g = *GImGui;
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g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
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IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
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// Add .ini handle for ImGuiWindow type
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Window";
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ini_handler.TypeHash = ImHash("Window", 0, 0);
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ini_handler.ReadOpenEntryFn = SettingsHandlerWindow_ReadOpenEntry;
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ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
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ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
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g.SettingsHandlers.push_back(ini_handler);
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// Load .ini file
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IM_ASSERT(g.SettingsWindows.empty());
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LoadIniSettingsFromDisk(g.IO.IniFilename);
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g.Initialized = true;
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@ -2506,7 +2577,6 @@ void ImGui::Shutdown()
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g.MovingWindow = NULL;
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for (int i = 0; i < g.SettingsWindows.Size; i++)
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ImGui::MemFree(g.SettingsWindows[i].Name);
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g.SettingsWindows.clear();
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g.ColorModifiers.clear();
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g.StyleModifiers.clear();
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g.FontStack.clear();
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@ -2522,6 +2592,9 @@ void ImGui::Shutdown()
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g.InputTextState.InitialText.clear();
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g.InputTextState.TempTextBuffer.clear();
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g.SettingsWindows.clear();
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g.SettingsHandlers.clear();
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if (g.LogFile && g.LogFile != stdout)
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{
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fclose(g.LogFile);
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@ -2562,54 +2635,64 @@ static ImGuiSettingsWindow* AddWindowSettings(const char* name)
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return settings;
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}
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// Zero-tolerance, poor-man .ini parsing
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// FIXME: Write something less rubbish
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static void LoadIniSettingsFromDisk(const char* ini_filename)
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{
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if (!ini_filename)
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return;
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int file_size;
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", NULL, +1);
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if (!file_data)
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return;
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LoadIniSettingsFromMemory(file_data, file_data + file_size);
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LoadIniSettingsFromMemory(file_data);
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ImGui::MemFree(file_data);
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}
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static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
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// Zero-tolerance, no error reporting, cheap .ini parsing
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static void LoadIniSettingsFromMemory(const char* buf_readonly)
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{
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// For convenience and to make the code simpler, we'll write zero terminators inside the buffer. So let's create a writable copy.
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char* buf = ImStrdup(buf_readonly);
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char* buf_end = buf + strlen(buf);
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ImGuiContext& g = *GImGui;
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if (!buf_end)
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buf_end = buf + strlen(buf);
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ImGuiSettingsWindow* settings = NULL;
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for (const char* line_start = buf; line_start < buf_end; )
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void* entry_data = NULL;
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const ImGuiSettingsHandler* entry_handler = NULL;
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char* line_end = NULL;
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for (char* line = buf; line < buf_end; line = line_end + 1)
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{
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const char* line_end = line_start;
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// Skip new lines markers, then find end of the line
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while (*line == '\n' || *line == '\r')
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line++;
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line_end = line;
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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line_end++;
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line_end[0] = 0;
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if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
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if (line[0] == '[' && line_end > line && line_end[-1] == ']')
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{
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char name[64];
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ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1);
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settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
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char* name_end = line_end - 1;
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*name_end = 0;
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char* type_start = line + 1;
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char* type_end = ImStrchrRange(type_start, name_end, ']');
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char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
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if (type_start && type_end && name_start++ && name_end)
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{
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const ImGuiID type_hash = ImHash(type_start, type_end - type_start, 0);
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entry_handler = NULL;
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size && entry_handler == NULL; handler_n++)
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if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
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entry_handler = &g.SettingsHandlers[handler_n];
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entry_data = entry_handler ? entry_handler->ReadOpenEntryFn(g, name_start) : NULL;
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}
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}
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else if (settings)
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else if (entry_handler != NULL && entry_data != NULL)
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{
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float x, y;
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int i;
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if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
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settings->Pos = ImVec2(x, y);
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else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
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settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
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else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
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settings->Collapsed = (i != 0);
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// Let type handler parse the line
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entry_handler->ReadLineFn(g, entry_data, line);
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}
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line_start = line_end+1;
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}
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ImGui::MemFree(buf);
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}
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static void SaveIniSettingsToDisk(const char* ini_filename)
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@ -2622,7 +2705,6 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
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ImVector<char> buf;
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SaveIniSettingsToMemory(buf);
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// Write .ini file
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FILE* f = ImFileOpen(ini_filename, "wt");
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if (!f)
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return;
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@ -2635,39 +2717,11 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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ImGuiContext& g = *GImGui;
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g.SettingsDirtyTimer = 0.0f;
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// Gather data from windows that were active during this session
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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}
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// Write a buffer
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// If a window wasn't opened in this session we preserve its settings
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ImGuiTextBuffer buf;
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buf.reserve(g.SettingsWindows.Size * 64); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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buf.appendf("[%s]\n", name);
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buf.appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf.appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf.appendf("Collapsed=%d\n", settings->Collapsed);
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buf.appendf("\n");
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}
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
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g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
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buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
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out_buf.swap(buf.Buf);
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}
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@ -106,6 +106,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
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IMGUI_API char* ImStrdup(const char* str);
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IMGUI_API char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
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IMGUI_API int ImStrlenW(const ImWchar* str);
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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@ -379,6 +380,15 @@ struct ImGuiSettingsWindow
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bool Collapsed;
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};
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struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
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void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
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void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
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};
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// Mouse cursor data (used when io.MouseDrawCursor is set)
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struct ImGuiMouseCursorData
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{
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@ -438,8 +448,6 @@ struct ImGuiContext
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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@ -488,6 +496,11 @@ struct ImGuiContext
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ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
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ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
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// Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
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ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
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// Logging
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bool LogEnabled;
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FILE* LogFile; // If != NULL log to stdout/ file
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@ -532,7 +545,6 @@ struct ImGuiContext
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ActiveIdWindow = NULL;
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MovingWindow = NULL;
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MovingWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
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@ -565,6 +577,8 @@ struct ImGuiContext
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MouseCursor = ImGuiMouseCursor_Arrow;
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memset(MouseCursorData, 0, sizeof(MouseCursorData));
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SettingsDirtyTimer = 0.0f;
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LogEnabled = false;
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LogFile = NULL;
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LogClipboard = NULL;
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