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Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
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@ -83,6 +83,7 @@ Other Changes:
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- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
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- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
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(#2589, #5535, #5264, #4972)
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- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging.
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- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier
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10
imgui.cpp
10
imgui.cpp
@ -2860,6 +2860,11 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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void ImGui::PopStyleColor(int count)
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{
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ImGuiContext& g = *GImGui;
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if (g.ColorStack.Size < count)
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{
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IM_ASSERT_USER_ERROR(g.ColorStack.Size > count, "Calling PopStyleColor() too many times: stack underflow.");
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count = g.ColorStack.Size;
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}
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while (count > 0)
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{
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ImGuiColorMod& backup = g.ColorStack.back();
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@ -2944,6 +2949,11 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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void ImGui::PopStyleVar(int count)
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{
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ImGuiContext& g = *GImGui;
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if (g.StyleVarStack.Size < count)
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{
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IM_ASSERT_USER_ERROR(g.StyleVarStack.Size > count, "Calling PopStyleVar() too many times: stack underflow.");
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count = g.StyleVarStack.Size;
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}
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while (count > 0)
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{
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// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
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