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Version 1.91.0
This commit is contained in:
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@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.0 WIP (In Progress)
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VERSION 1.91.0 (Released 2024-07-30)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.0
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Breaking changes:
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- IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
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@ -46,7 +48,7 @@ Breaking changes:
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- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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It is expected that for a vast majority of users this is automatically set by core
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library and/or platform backend so it won't have any effect.
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- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
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- Obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (#7838)
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You should never need those functions! You can do everything in less a confusing manner by only
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using GetCursorScreenPos() and GetContentRegionAvail(). Also always consider that if you are using
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GetWindowPos() and GetCursorPos() you may also be making things unnecessarily complicated.
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@ -69,32 +71,24 @@ Breaking changes:
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- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
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- Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with an additional GLFWWindow* parameter. (#7647) [@ypujante]
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Other changes:
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- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
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- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match tye
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
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- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
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typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
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- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
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- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
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- Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
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Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
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(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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- This was mostly all previously in imgui_internal.h.
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- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. This is a simplified version of a more
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complete set of function available in imgui_internal.h. One common use-case for this is to allow
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your items to disable standard inputs behaviors such as Tab or Alt handling, Mouse Wheel scrolling,
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etc. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
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// Hovering or activating the button will disable mouse wheel default behavior to scroll
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InvisibleButton(...);
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SetItemKeyOwner(ImGuiKey_MouseWheelY);
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- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
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- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
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- Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
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Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
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(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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- This was mostly all previously in imgui_internal.h.
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- Multi-Select: added multi-select API and demos. (#1861, #6518)
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- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
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SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
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@ -103,15 +97,16 @@ Other changes:
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This is designed to allow all kinds of selection storage you may use in your application
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(e.g. set/map/hash, intrusive selection, interval trees, up to you).
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- The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
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using this correctly is more complicated (you need some sort of linear/random access to your tree,
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using this correctly is more complicated. You need some sort of linear/random access to your tree,
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which is suited to advanced trees setups already implementing filters and clipper.
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We will work toward simplifying and demoing this later.
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- A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
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We will work toward simplifying our existing demo for trees.
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- A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app
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(likely to suit a majority of users).
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- Documentation:
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- Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
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- Demo code + headers are well commented.
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- Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
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- Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
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- Added IsItemToggledSelection() for use if you need latest selection update during current iteration.
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- Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
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- BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
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is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
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@ -142,12 +137,23 @@ Other changes:
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- Multi-Select (with clipper)
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- Multi-Select (with deletion)
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- Multi-Select (dual list box) (#6648)
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- Multi-Select (in a table)
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- Multi-Select (checkboxes)
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- Multi-Select (multiple scopes)
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- Multi-Select (tiled assert browser)
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- Multi-Select (trees) (#1861)
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- Multi-Select (advanced)
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- Inputs: added SetItemKeyOwner(ImGuiKey key) in public API.
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This is a simplified version of a more complete set of function available in imgui_internal.h.
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One common use-case for this is to allow your widgets to disable standard inputs behaviors such
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as Tab or Alt handling, Mouse Wheel scrolling, etc.
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(#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
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// Hovering or activating the button will disable mouse wheel default behavior to scroll
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InvisibleButton(...);
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SetItemKeyOwner(ImGuiKey_MouseWheelY);
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- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
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within a child window using ImGuiChildFlags_NavFlattened.
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- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
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- InputText: added '\' and '/' as word separator. (#7824, #7704) [@reduf]
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- TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
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open/close storage. Useful if needing to often read/write from storage without manipulating
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the ID stack. (#7553, #6990, #3823, #1131)
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@ -155,35 +161,37 @@ Other changes:
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the hovered state. (#7820) [@rerilier]
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- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
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can use the clipper without knowing the amount of items beforehand. (#1311)
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In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
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In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) at the end of your iteration
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loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
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- Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
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- TabBar, Style: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
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thickness of the horizontal line over selectable tabs. [@DctrNoob]
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- Misc: added GetID(int) variant for consistency. (#7111)
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- Style, TabBar: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
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thickness of the horizontal line over selected tabs. [@DctrNoob]
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- Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
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- Debug Tools: Debug Log: Fixed incorrect checkbox layout when partially clipped.
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- Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and
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- Misc: added GetID(int) variant for consistency. (#7111)
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- Debug Tools:
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- Debug Log: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Printed entries include imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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- Debug Log: Added "Configure Outputs.." button. (#5855)
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- Debug Log: Fixed incorrect checkbox layout when partially clipped.
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- Demo: Reworked "Property Editor" demo in a manner that more resemble the tree data and
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struct description data that a real application would want to use.
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- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
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(#7768, #4858, #2622) [@Aemony]
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- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
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- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
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- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
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- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
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- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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[@ypujante, @ocornut]
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- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
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not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
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workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
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(#7647) [@ypujante]
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- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
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"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
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- Backends:
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- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of (VK_LWIN || VK_RWIN).
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(#7768, #4858, #2622) [@Aemony]
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- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
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- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
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- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
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- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
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- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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[@ypujante, @ocornut]
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- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
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not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
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workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
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(#7647) [@ypujante]
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- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
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"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
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-----------------------------------------------------------------------
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (main code and documentation)
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// Help:
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@ -430,7 +430,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax().
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- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
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you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
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- instead of: GetWindowContentRegionMax().x - GetCursorPos().x
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- you can use: GetContentRegionAvail().x
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22
imgui.h
22
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (headers)
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// Help:
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@ -27,8 +27,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.0 WIP"
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#define IMGUI_VERSION_NUM 19099
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#define IMGUI_VERSION "1.91.0"
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#define IMGUI_VERSION_NUM 19100
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#define IMGUI_HAS_TABLE
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/*
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@ -480,7 +480,7 @@ namespace ImGui
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IMGUI_API void SetCursorPos(const ImVec2& local_pos); // [window-local] "
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IMGUI_API void SetCursorPosX(float local_x); // [window-local] "
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IMGUI_API void SetCursorPosY(float local_y); // [window-local] "
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IMGUI_API ImVec2 GetCursorStartPos(); // [window-local] initial cursor position, in window-local coordinates
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IMGUI_API ImVec2 GetCursorStartPos(); // [window-local] initial cursor position, in window-local coordinates. Call GetCursorScreenPos() after Begin() to get the absolute coordinates version.
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// Other layout functions
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IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
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@ -669,12 +669,12 @@ namespace ImGui
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IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
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IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
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// Multi-selection system for Selectable(), Checkbox() functions*
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// Multi-selection system for Selectable(), Checkbox(), TreeNode() functions [BETA]
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// - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
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// - ImGuiSelectionUserData is often used to store your item index within the current view (but may store something else).
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// - Read comments near ImGuiMultiSelectIO for instructions/details and see 'Demo->Widgets->Selection State & Multi-Select' for demo.
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// - (*) TreeNode() is technically supported but... using this correctly is more complicate: you need some sort of linear/random access to your tree,
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// which is suited to advanced trees setups already implementing filters and clipper. We will work toward simplifying and demoing this.
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// - TreeNode() is technically supported but... using this correctly is more complicated. You need some sort of linear/random access to your tree,
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// which is suited to advanced trees setups already implementing filters and clipper. We will work simplifying the current demo.
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// - 'selection_size' and 'items_count' parameters are optional and used by a few features. If they are costly for you to compute, you may avoid them.
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IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1);
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IMGUI_API ImGuiMultiSelectIO* EndMultiSelect();
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@ -2781,10 +2781,10 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection). With BoxSelect is also ensure contiguous SetRange requests are not combined into one. This allows not handling interpolation in SetRange requests.
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item
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ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes).
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing selection when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes).
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ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item.
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ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, // Clear selection when pressing Escape while scope is focused.
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (demo code)
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// Help:
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@ -3621,7 +3621,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
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static bool use_deletion = true;
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static bool use_drag_drop = true;
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static bool show_in_table = false;
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static bool show_color_button = false;
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static bool show_color_button = true;
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
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static WidgetType widget_type = WidgetType_Selectable;
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (tables and columns code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.0 WIP
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// dear imgui, v1.91.0
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// (widgets code)
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/*
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