diff --git a/imgui.cpp b/imgui.cpp index abcbd54ae..2d7896957 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9094,6 +9094,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 // Down the line we should have a cleaner library-wide concept of Selected vs Active. g.ActiveIdAllowOverlap = !io.MouseDown[0]; g.WantTextInputNextFrame = 1; + if (flags & ImGuiInputTextFlags_CallbackHistory) + g.ActiveIdAllowNavDirFlags &= ~((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); // Edit in progress const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;