mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-03 21:59:15 +08:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt
This commit is contained in:
commit
8432d1bfc7
14
.github/issue_template.md
vendored
14
.github/issue_template.md
vendored
@ -1,16 +1,16 @@
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(Click "Preview" to turn any http URL into a clickable link)
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(Click "Preview" above ^ to turn URL into clickable links)
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1. PLEASE CAREFULLY READ: [FAQ](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md)
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2. PLEASE CAREFULLY READ: https://github.com/ocornut/imgui/issues/2261
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2. PLEASE CAREFULLY READ: [Issue Submitting Guidelines](https://github.com/ocornut/imgui/issues/2261)
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2. FOR FIRST-TIME USERS ISSUES COMPILING/LINKING/RUNNING/LOADING FONTS, please use the [Discord server](http://discord.dearimgui.org).
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3. FOR FIRST-TIME USERS ISSUES COMPILING/LINKING/RUNNING/LOADING FONTS, please use the [Discord server](http://discord.dearimgui.org).
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3. PLEASE MAKE SURE that you have: read the FAQ; explored the contents of `ShowDemoWindow()` including the Examples menu; searched among Issues; used your IDE to search for keywords in all sources and text files; and read the link provided in (1) (2).
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4. PLEASE MAKE SURE that you have: read the FAQ; explored the contents of `ShowDemoWindow()` including the Examples menu; searched among Issues; used your IDE to search for keywords in all sources and text files; and read the link provided in (1) (2).
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4. Be mindful that messages are being sent to the e-mail box of "Watching" users. Try to proof-read your messages before sending them. Edits are not seen by those users.
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||||
5. Be mindful that messages are being sent to the e-mail box of "Watching" users. Try to proof-read your messages before sending them. Edits are not seen by those users.
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||||
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5. Delete points 1-6 and PLEASE FILL THE TEMPLATE BELOW before submitting your issue.
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6. Delete points 1-6 and PLEASE FILL THE TEMPLATE BELOW before submitting your issue.
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Thank you!
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@ -39,7 +39,7 @@ XXX _(you can drag files here)_
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**Standalone, minimal, complete and verifiable example:** _(see https://github.com/ocornut/imgui/issues/2261)_
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```
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// Please do not forget this!
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// Here's some code anyone can copy and paste to reproduce your issue
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ImGui::Begin("Example Bug");
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MoreCodeToExplainMyIssue();
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ImGui::End();
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@ -100,9 +100,11 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.75 WIP (In Progress)
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VERSION 1.75 (Released 2020-02-10)
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-----------------------------------------------------------------------
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.75
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Breaking Changes:
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- Removed redirecting functions/enums names that were marked obsolete in 1.53 (December 2017):
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@ -124,14 +126,14 @@ Breaking Changes:
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documented and rarely if ever used). Instead we added an explicit PrimUnreserve() API
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which can be implemented faster. Also clarified pre-existing constraints which weren't
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documented (can only unreserve from the last reserve call). If you suspect you ever
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used that feature before, #define IMGUI_DEBUG_PARANOID in imconfig.h to catch existing
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calls. [@ShironekoBen]
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used that feature before (very unlikely, but grep for call to PrimReserve in your code),
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you can #define IMGUI_DEBUG_PARANOID in imconfig.h to catch existing calls. [@ShironekoBen]
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- ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius.
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- Limiting Columns()/BeginColumns() api to 64 columns with an assert. While the current code
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technically supports it, future code may not so we're putting the restriction ahead.
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- imgui_internal.h: changed ImRect() default constructor initializes all fields to 0.0f instead
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of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by
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adding multiple points into it, you may need to fix your initial value.
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adding points into it without explicit initialization, you may need to fix your initial value.
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Other Changes:
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@ -145,6 +147,12 @@ Other Changes:
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those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
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- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
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- InputText: Fix corruption or crash when executing undo after clearing input with ESC, as a
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byproduct we are allowing to later undo the revert with a CTRL+Z. (#3008).
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- InputText: Fix using a combination of _CallbackResize (e.g. for std::string binding), along with the
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_EnterReturnsTrue flag along with the rarely used property of using an InputText without persisting
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user-side storage. Previously if you had e.g. a local unsaved std::string and reading result back
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from the widget, the user string object wouldn't be resized when Enter key was pressed. (#3009)
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- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
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- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
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- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we
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@ -158,6 +166,7 @@ Other Changes:
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- Columns: ImDrawList::Channels* functions now work inside columns. Added extra comments to
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suggest using user-owned ImDrawListSplitter instead of ImDrawList functions. [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added IMGUI_DISABLE compile-time definition to make all headers and sources empty.
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- Misc: Disable format checks when using stb_printf, to allow using extra formats.
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Made IMGUI_USE_STB_SPRINTF a properly documented imconfig.h flag. (#2954) [@loicmolinari]
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- Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp
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@ -193,6 +193,7 @@ Ongoing Dear ImGui development is financially supported by users and private spo
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- Blizzard Entertainment
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- Google
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- Ubisoft
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- Nvidia
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*Double-chocolate sponsors*
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- Media Molecule, Mobigame, Aras Pranckevičius, Greggman, DotEmu, Nadeo, Supercell, Aiden Koss, Kylotonn.
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@ -80,6 +80,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text: expose CursorPos in char filter event (#816)
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- input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009)
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- input text: access public fields via a non-callback API e.g. InputTextGetState("xxx") that may return NULL if not active.
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- input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701)
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- input text: hover tooltip could show unclamped text
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@ -1,5 +1,5 @@
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-----------------------------------------------------------------------
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dear imgui, v1.75 WIP
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dear imgui, v1.75
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-----------------------------------------------------------------------
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examples/README.txt
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(This is the README file for the examples/ folder. See docs/ for more documentation)
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10
imconfig.h
10
imconfig.h
@ -14,6 +14,7 @@
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#pragma once
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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@ -25,10 +26,11 @@
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
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// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE_DEMO_WINDOWS
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//#define IMGUI_DISABLE_METRICS_WINDOW
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//---- Disable all of Dear ImGui or don't implement standard windows.
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (main code and documentation)
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// Help:
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@ -802,6 +802,8 @@ CODE
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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@ -15566,3 +15568,5 @@ void ImGui::ShowMetricsWindow(bool*) { }
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#endif
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//-----------------------------------------------------------------------------
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#endif // #ifndef IMGUI_DISABLE
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10
imgui.h
10
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (headers)
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// Help:
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@ -46,6 +46,8 @@ Index of this file:
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#include "imconfig.h"
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#endif
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// Header mess
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//-----------------------------------------------------------------------------
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@ -58,8 +60,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.75 WIP"
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#define IMGUI_VERSION_NUM 17401
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#define IMGUI_VERSION "1.75"
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#define IMGUI_VERSION_NUM 17500
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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#define IMGUI_HAS_DOCK 1 // Docking WIP branch
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@ -2494,3 +2496,5 @@ struct ImGuiViewport
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#ifdef IMGUI_INCLUDE_IMGUI_USER_H
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#include "imgui_user.h"
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (demo code)
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// Help:
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@ -66,6 +66,8 @@ Index of this file:
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include <ctype.h> // toupper
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#include <limits.h> // INT_MIN, INT_MAX
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#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
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@ -5112,3 +5114,5 @@ void ImGui::ShowUserGuide() {}
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void ImGui::ShowStyleEditor(ImGuiStyle*) {}
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (drawing and font code)
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/*
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@ -27,6 +27,8 @@ Index of this file:
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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@ -364,7 +366,7 @@ ImDrawListSharedData::ImDrawListSharedData()
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const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
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CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
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}
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memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by
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memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
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}
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void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
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@ -3492,3 +3494,5 @@ static const char* GetDefaultCompressedFontDataTTFBase85()
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{
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return proggy_clean_ttf_compressed_data_base85;
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}
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#endif // #ifndef IMGUI_DISABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -22,6 +22,7 @@ Index of this file:
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*/
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#pragma once
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// Header mess
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@ -2166,3 +2167,5 @@ extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const cha
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.75 WIP
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// dear imgui, v1.75
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// (widgets code)
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/*
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@ -33,6 +33,8 @@ Index of this file:
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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@ -3278,8 +3280,25 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
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#define STB_TEXTEDIT_IMPLEMENTATION
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#include "imstb_textedit.h"
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// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
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// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
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static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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if (text_len <= 0)
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return;
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if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len))
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{
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state->cursor = text_len;
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state->has_preferred_x = 0;
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return;
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}
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IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace()
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}
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} // namespace ImStb
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void ImGuiInputTextState::OnKeyPressed(int key)
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{
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stb_textedit_key(this, &Stb, key);
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@ -3833,13 +3852,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
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if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0)
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{
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// Push records into the undo stack so we can CTRL+Z the revert operation itself
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apply_new_text = state->InitialTextA.Data;
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apply_new_text_length = state->InitialTextA.Size - 1;
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ImVector<ImWchar> w_text;
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if (apply_new_text_length > 0)
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{
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w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1);
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ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length);
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}
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stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0);
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}
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}
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// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
|
||||
// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
|
||||
// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail.
|
||||
// This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize).
|
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bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
if (apply_edit_back_to_user_buffer)
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||||
{
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||||
@ -3933,8 +3961,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Copy result to user buffer
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||||
if (apply_new_text)
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||||
{
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// We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size
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// of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used
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// without any storage on user's side.
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IM_ASSERT(apply_new_text_length >= 0);
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if (backup_current_text_length != apply_new_text_length && is_resizable)
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if (is_resizable)
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{
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ImGuiInputTextCallbackData callback_data;
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callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize;
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@ -3949,6 +3980,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1);
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IM_ASSERT(apply_new_text_length <= buf_size);
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}
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//IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length);
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// If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size.
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ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size));
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@ -7793,3 +7825,5 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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||||
}
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||||
//-------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
Loading…
Reference in New Issue
Block a user