diff --git a/imgui.cpp b/imgui.cpp index 221b79b33..be18ef935 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1201,6 +1201,7 @@ struct ImGuiTextEditState void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking bool HasSelection() const { return StbState.select_start != StbState.select_end; } + void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; } void OnKeyPressed(int key); }; @@ -6951,8 +6952,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV edit_state.OnKeyPressed((int)c); } else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; } - else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); } - else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); } + else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); } + else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); } else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; } else if (is_ctrl_only && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection())) {