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Fixed clipboard paste memory leak in SDL examples. (#1803)
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@ -48,6 +48,7 @@ static Uint64 g_Time = 0;
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static bool g_MousePressed[3] = { false, false, false };
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static GLuint g_FontTexture = 0;
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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static char* g_ClipboardTextData = NULL;
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// OpenGL2 Render function.
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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@ -135,7 +136,10 @@ void ImGui_ImplSdlGL2_RenderDrawData(ImDrawData* draw_data)
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static const char* ImGui_ImplSdlGL2_GetClipboardText(void*)
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{
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return SDL_GetClipboardText();
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if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
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g_ClipboardTextData = SDL_GetClipboardText();
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return g_ClipboardTextData;
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}
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static void ImGui_ImplSdlGL2_SetClipboardText(void*, const char* text)
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@ -285,6 +289,9 @@ void ImGui_ImplSdlGL2_Shutdown()
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SDL_FreeCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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// Remove previously allocated clipboard text data
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if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
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// Destroy OpenGL objects
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ImGui_ImplSdlGL2_InvalidateDeviceObjects();
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}
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@ -51,6 +51,7 @@
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static Uint64 g_Time = 0;
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static bool g_MousePressed[3] = { false, false, false };
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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static char* g_ClipboardTextData = NULL;
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// OpenGL data
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static char g_GlslVersion[32] = "#version 150";
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@ -183,7 +184,10 @@ void ImGui_ImplSdlGL3_RenderDrawData(ImDrawData* draw_data)
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static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
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{
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return SDL_GetClipboardText();
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if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
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g_ClipboardTextData = SDL_GetClipboardText();
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return g_ClipboardTextData;
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}
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static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
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@ -418,6 +422,9 @@ void ImGui_ImplSdlGL3_Shutdown()
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SDL_FreeCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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// Remove previously allocated clipboard text data
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if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
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// Destroy OpenGL objects
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ImGui_ImplSdlGL3_InvalidateDeviceObjects();
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}
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