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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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@ -352,7 +352,10 @@ void ImGui_ImplSdlGL3_NewFrame()
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int w, h;
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SDL_GetWindowSize(g_Window, &w, &h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
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int glW, glH;
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SDL_GL_GetDrawableSize(window, &glW, &glH);
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io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
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// Setup time step
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Uint32 time = SDL_GetTicks();
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@ -240,9 +240,9 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
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SDL_GetWindowSize(window, &w, &h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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int glW, glH;
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SDL_GL_GetDrawableSize(window, &glW, &glH);
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io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
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int glW, glH;
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SDL_GL_GetDrawableSize(window, &glW, &glH);
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io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
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// Setup time step
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Uint32 time = SDL_GetTicks();
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