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Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common.
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@ -232,6 +232,8 @@ Other Changes:
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Docking+Viewports Branch:
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- Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792)
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- Docking: Tabs use their own identifier instead of the Window identifier.
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(This will invalidate some stored .ini data such as last selected tab, sorry!)
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- Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
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- Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend).
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- Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_
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39
imgui.cpp
39
imgui.cpp
@ -3264,6 +3264,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst
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ViewportAllowPlatformMonitorExtend = -1;
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ViewportPos = ImVec2(FLT_MAX, FLT_MAX);
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MoveId = GetID("#MOVE");
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TabId = GetID("#TAB");
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ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
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AutoFitFramesX = AutoFitFramesY = -1;
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@ -3541,8 +3542,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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// Test if another item is active (e.g. being dragged)
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if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
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if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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return false;
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if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap)
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if (g.ActiveId != window->MoveId && g.ActiveId != window->TabId)
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return false;
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// Test if interactions on this window are blocked by an active popup or modal.
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// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
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@ -3554,7 +3556,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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// Special handling for calling after Begin() which represent the title bar or tab.
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// When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
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// When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin)
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// will never be overwritten so we need to detect the case.
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if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
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return false;
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}
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@ -7299,7 +7302,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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// Select in dock node
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if (dock_node && dock_node->TabBar)
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dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID;
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dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->TabId;
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// Bring to front
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BringWindowToFocusFront(focus_front_window);
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@ -12456,6 +12459,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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if (settings->DockId != 0)
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{
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//buf->appendf("TabId=0x%08X\n", ImHashStr("#TAB", 4, settings->ID)); // window->TabId: this is not read back but writing it makes "debugging" the .ini data easier.
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if (settings->DockOrder == -1)
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buf->appendf("DockId=0x%08X\n", settings->DockId);
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else
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@ -14063,7 +14067,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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if (payload_node && payload_node->IsLeafNode())
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next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId;
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if (payload_node == NULL)
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next_selected_id = payload_window->ID;
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next_selected_id = payload_window->TabId;
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}
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// FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well
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@ -14340,7 +14344,7 @@ int ImGui::DockNodeGetTabOrder(ImGuiWindow* window)
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ImGuiTabBar* tab_bar = window->DockNode->TabBar;
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if (tab_bar == NULL)
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return -1;
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ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->ID);
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ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->TabId);
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return tab ? tab_bar->GetTabOrder(tab) : -1;
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}
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@ -14444,7 +14448,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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node->WantHiddenTabBarUpdate = true;
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if (node->TabBar)
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{
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TabBarRemoveTab(node->TabBar, window->ID);
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TabBarRemoveTab(node->TabBar, window->TabId);
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const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2;
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if (node->Windows.Size < tab_count_threshold_for_tab_bar)
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DockNodeRemoveTabBar(node);
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@ -14627,7 +14631,7 @@ static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node)
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bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
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bool remove = false;
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remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount);
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remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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remove |= (window->DockTabWantClose);
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if (remove)
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{
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@ -15159,7 +15163,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (is_focused || root_node->VisibleWindow == NULL)
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root_node->VisibleWindow = node->VisibleWindow;
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if (node->TabBar)
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node->TabBar->VisibleTabId = node->VisibleWindow->ID;
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node->TabBar->VisibleTabId = node->VisibleWindow->TabId;
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}
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return;
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}
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@ -15210,7 +15214,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = node->Windows[window_n];
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if (TabBarFindTabByID(tab_bar, window->ID) == NULL)
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if (TabBarFindTabByID(tab_bar, window->TabId) == NULL)
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TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window);
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}
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@ -15255,7 +15259,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL)
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId;
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else if (tab_bar->Tabs.Size > tabs_count_old)
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID;
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->TabId;
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// Begin tab bar
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons);
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@ -15275,7 +15279,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = node->Windows[window_n];
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if ((closed_all || closed_one == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument))
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if ((closed_all || closed_one == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument))
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continue;
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if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active)
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{
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@ -15290,11 +15294,12 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++)
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g.Style.Colors[GWindowDockStyleColors[color_n]] = ColorConvertU32ToFloat4(window->DockStyle.Colors[color_n]);
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// Note that TabItemEx() calls TabBarCalcTabID() so our tab item ID will ignore the current ID stack (rightly so)
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bool tab_open = true;
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TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window);
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if (!tab_open)
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node->WantCloseTabId = window->ID;
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if (tab_bar->VisibleTabId == window->ID)
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node->WantCloseTabId = window->TabId;
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if (tab_bar->VisibleTabId == window->TabId)
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node->VisibleWindow = window;
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// Store last item data so it can be queried with IsItemXXX functions after the user Begin() call
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@ -15303,7 +15308,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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// Update navigation ID on menu layer
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if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0)
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host_window->NavLastIds[1] = window->ID;
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host_window->NavLastIds[1] = window->TabId;
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}
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}
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@ -15317,7 +15322,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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root_node->VisibleWindow = node->VisibleWindow;
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// Close button (after VisibleWindow was updated)
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// Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->ID may be != from tab_bar->SelectedTabId
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// Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->TabId may be != from tab_bar->SelectedTabId
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const bool close_button_is_enabled = node->HasCloseButton && node->VisibleWindow && node->VisibleWindow->HasCloseButton;
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const bool close_button_is_visible = node->HasCloseButton;
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//const bool close_button_is_visible = close_button_is_enabled; // Most people would expect this behavior of not even showing the button (leaving a hole since we can't claim that space as other windows in the tba bar have one)
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@ -16931,7 +16936,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (node->TabBar && window->WasActive)
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL)
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if ((node->WantCloseAll || node->WantCloseTabId == window->TabId) && p_open != NULL)
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*p_open = false;
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// Update ChildId to allow returning from Child to Parent with Escape
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@ -2231,6 +2231,7 @@ struct IMGUI_API ImGuiWindow
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float WindowBorderSize; // Window border size at the time of Begin().
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int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
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ImGuiID MoveId; // == window->GetID("#MOVE")
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ImGuiID TabId; // == window->GetID("#TAB")
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ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
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ImVec2 Scroll;
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ImVec2 ScrollMax;
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@ -7584,7 +7584,7 @@ static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, I
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{
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IM_UNUSED(tab_bar);
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IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode);
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ImGuiID id = ImHashStr(label);
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ImGuiID id = docked_window->TabId;
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KeepAliveID(id);
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return id;
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}
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@ -7629,14 +7629,14 @@ ImGuiTabItem* ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBa
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void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL);
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IM_ASSERT(TabBarFindTabByID(tab_bar, window->TabId) == NULL);
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IM_ASSERT(g.CurrentTabBar != tab_bar); // Can't work while the tab bar is active as our tab doesn't have an X offset yet, in theory we could/should test something like (tab_bar->CurrFrameVisible < g.FrameCount) but we'd need to solve why triggers the commented early-out assert in BeginTabBarEx() (probably dock node going from implicit to explicit in same frame)
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if (!window->HasCloseButton)
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tab_flags |= ImGuiTabItemFlags_NoCloseButton; // Set _NoCloseButton immediately because it will be used for first-frame width calculation.
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ImGuiTabItem new_tab;
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new_tab.ID = window->ID;
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new_tab.ID = window->TabId;
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new_tab.Flags = tab_flags;
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new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab
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if (new_tab.LastFrameVisible == -1)
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@ -8209,7 +8209,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
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// Render tab label, process close button
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, docked_window ? docked_window->ID : id) : 0;
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bool just_closed;
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bool text_clipped;
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TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
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