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MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_ClearOnClickWindowVoid -> ImGuiMultiSelectFlags_ClearOnClickVoid. Added ImGuiMultiSelectFlags_ScopeWindow, ImGuiMultiSelectFlags_ScopeRect.
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9
imgui.h
9
imgui.h
@ -2734,10 +2734,11 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to use same code/logic is desired, but may not be very useful.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 2, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickWindowVoid= 1 << 3, // Clear selection when clicking on empty location within host window (use if BeginMultiSelect() covers a whole window)
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//ImGuiMultiSelectFlags_ClearOnClickRectVoid= 1 << 4, // Clear selection when clicking on empty location within rectangle covered by selection scope (use if multiple BeginMultiSelect() are used in the same host window)
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 5, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 6, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 3, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 4, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
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ImGuiMultiSelectFlags_ScopeRect = 1 << 5, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 7, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 8, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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};
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// Multi-selection system
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@ -3289,17 +3289,25 @@ static void ShowDemoWindowMultiSelect()
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static ExampleSelection selections_data[SCOPES_COUNT];
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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// Use ImGuiMultiSelectFlags_ScopeRect to not affect other selections in same window.
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ScopeRect | ImGuiMultiSelectFlags_ClearOnEscape;// | ImGuiMultiSelectFlags_ClearOnClickVoid;
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
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flags &= ~ImGuiMultiSelectFlags_ScopeRect;
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect))
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flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
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{
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ExampleSelection* selection = &selections_data[selection_scope_n];
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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ImGui::SeparatorText("Selection scope");
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ImGui::Text("Selection size: %d/%d", selection->GetSize(), ITEMS_COUNT);
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ImGui::PushID(selection_scope_n);
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape; // | ImGuiMultiSelectFlags_ClearOnClickRectVoid
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection->ApplyRequests(ms_io, &selection_adapter, ITEMS_COUNT);
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for (int n = 0; n < ITEMS_COUNT; n++)
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{
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char label[64];
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@ -3354,8 +3362,16 @@ static void ShowDemoWindowMultiSelect()
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickWindowVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickWindowVoid);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease); ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
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flags &= ~ImGuiMultiSelectFlags_ScopeRect;
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect))
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flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClick", &flags, ImGuiMultiSelectFlags_SelectOnClick) && (flags & ImGuiMultiSelectFlags_SelectOnClick))
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flags &= ~ImGuiMultiSelectFlags_SelectOnClickRelease;
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease) && (flags & ImGuiMultiSelectFlags_SelectOnClickRelease))
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flags &= ~ImGuiMultiSelectFlags_SelectOnClick;
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ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
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// Initialize default list with 1000 items.
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static ImVector<int> items;
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@ -9826,7 +9842,7 @@ struct ExampleAssetsBrowser
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ImGui::SetCursorScreenPos(start_pos);
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// Multi-select
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ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickWindowVoid;
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ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid;
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if (AllowDragUnselected)
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ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
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@ -1720,6 +1720,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImGuiMultiSelectState* Storage;
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ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
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ImGuiMultiSelectFlags Flags;
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ImVec2 ScopeRectMin;
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ImVec2 BackupCursorMaxPos;
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ImGuiKeyChord KeyMods;
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bool LoopRequestClear;
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bool LoopRequestSelectAll;
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@ -1729,7 +1731,6 @@ struct IMGUI_API ImGuiMultiSelectTempData
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bool NavIdPassedBy;
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO
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@ -7138,6 +7138,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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ms->FocusScopeId = id;
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ms->Flags = flags;
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ms->IsFocused = (ms->FocusScopeId == g.NavFocusScopeId);
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ms->BackupCursorMaxPos = window->DC.CursorMaxPos;
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ms->ScopeRectMin = window->DC.CursorMaxPos = window->DC.CursorPos;
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PushFocusScope(ms->FocusScopeId);
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// Use copy of keyboard mods at the time of the request, otherwise we would requires mods to be held for an extra frame.
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@ -7208,6 +7210,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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ImGuiContext& g = *GImGui;
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ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
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ImGuiMultiSelectState* storage = ms->Storage;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(ms->FocusScopeId == g.CurrentFocusScopeId);
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IM_ASSERT(g.CurrentMultiSelect != NULL && storage->Window == g.CurrentWindow);
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@ -7230,17 +7233,23 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->IsEndIO == false)
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ms->IO.Requests.resize(0);
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const ImRect scope_rect(ms->ScopeRectMin, ImMax(window->DC.CursorMaxPos, ms->ScopeRectMin));
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const bool scope_hovered = (ms->Flags & ImGuiMultiSelectFlags_ScopeRect) ? IsMouseHoveringRect(scope_rect.Min, scope_rect.Max) : IsWindowHovered();
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// Clear selection when clicking void?
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickWindowVoid)
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if (IsWindowHovered() && g.HoveredId == 0)
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if (scope_hovered && g.HoveredId == 0)
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{
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(ImGuiSelectionRequest(ImGuiSelectionRequestType_Clear));
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}
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}
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// Unwind
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window->DC.CursorMaxPos = ImMax(ms->BackupCursorMaxPos, window->DC.CursorMaxPos);
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ms->FocusScopeId = 0;
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ms->Flags = ImGuiMultiSelectFlags_None;
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PopFocusScope();
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