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Fixed (unlikely) Ini saving crash if the ImGuiWindowFlags_NoSavedSettings gets removed from a window after its creation (#1000) + minor FAQ tweaks
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@ -25,7 +25,7 @@
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- What is ImTextureID and how do I display an image?
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- I integrated ImGui in my engine and the text or lines are blurry..
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- I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs.
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- How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on labels/IDs.
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- How can I tell when ImGui wants my mouse/keyboard inputs VS when I can pass them to my application?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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@ -344,7 +344,7 @@
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Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
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Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
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Q: Can I have multiple widgets with the same label? Can I have widget without a label?
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A: Yes. A primer on the use of labels/IDs in ImGui..
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- Elements that are not clickable, such as Text() items don't need an ID.
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@ -2633,6 +2633,8 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiIniData* settings = FindWindowSettings(window->Name);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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settings->Pos = window->Pos;
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settings->Size = window->SizeFull;
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settings->Collapsed = window->Collapsed;
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