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Automation system may drag e.g. right-most tab far left (and vice-versa) and one frame and our current logic would fail at it.
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@ -7920,17 +7920,20 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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else if (held && !tab_appearing && IsMouseDragging(0))
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{
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// Drag and drop: re-order tabs
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int drag_dir = 0;
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float drag_distance_from_edge_x = 0.0f;
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if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL)))
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{
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// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
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if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
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{
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drag_dir = -1;
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drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x;
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TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
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}
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else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
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{
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drag_dir = +1;
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drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x;
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TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
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}
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@ -7952,7 +7955,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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if (distance_from_edge_y >= threshold_y)
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undocking_tab = true;
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if (drag_distance_from_edge_x > threshold_x)
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if ((tab_bar->GetTabOrder(tab) == 0) || (tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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undocking_tab = true;
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}
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