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Log/Capture: Fixes for handling \n in strings. Improve the look of various widgets. Added LogSetNextTextDecoration helper. Fixup/amend dbaf74d75
.
For now removed LogRenderedTextNewLine() - it is eventually desirable but currently carries too much ambiguities, so reverted until we have a better system and test suite.
This commit is contained in:
parent
dbaf74d758
commit
929563c3a7
@ -30,15 +30,6 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.81 (In Progress)
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-----------------------------------------------------------------------
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Other Changes:
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- Log/Capture: Fix various new line/spacing issue by using same render text position when there are both
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RenderText and LogRenderedText call in widget code.
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Also Buttons are now enclosed in bracket. [@Xipiryon]
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-----------------------------------------------------------------------
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VERSION 1.81 WIP (In Progress)
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@ -71,6 +62,8 @@ Other Changes:
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to have enough space when provided width precisely calculated with CalcTextSize().x. (#3776)
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Note that the rounding of either positions and widths are technically undesirable (e.g. #3437, #791) but
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variety of code is currently on it so we are first fixing current behavior before we'll eventually change it.
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- Log/Capture: Fix various new line/spacing issue when logging widgets. [@Xipiryon, @ocornut]
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- Log/Capture: Improved the ascii look of various widgets, making large dumps more easily human readable.
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- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
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Would lead to a buffer read overflow.
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- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
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@ -247,12 +247,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
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- style editor: color child window height expressed in multiple of line height.
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- log: improve logging of ArrowButton, ListBox, TabItem
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- log: carry on indent / tree depth when opening a child window
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- log: enabling log ends up pushing and growing vertices buffers because we don't distinguish layout vs render clipping
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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- log: obsolete LogButtons() all together.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: enabling log ends up pushing and growing vertices buffersbecause we don't distinguish layout vs render clipping
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- filters: set a current filter that tree node can automatically query to hide themselves
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- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
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69
imgui.cpp
69
imgui.cpp
@ -4944,6 +4944,7 @@ void ImGui::EndChild()
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}
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}
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g.WithinEndChild = false;
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g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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@ -7572,7 +7573,7 @@ void ImGui::BeginGroup()
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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if (g.LogEnabled)
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LogRenderedTextNewLine();
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g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
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}
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void ImGui::EndGroup()
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@ -7593,7 +7594,7 @@ void ImGui::EndGroup()
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window->DC.CurrLineSize = group_data.BackupCurrLineSize;
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window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset;
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if (g.LogEnabled)
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LogRenderedTextNewLine();
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g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
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if (!group_data.EmitItem)
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{
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@ -9859,11 +9860,16 @@ void ImGui::LogText(const char* fmt, ...)
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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// FIXME: This code is a little complicated perhaps, considering simplifying the whole system.
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void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const char* prefix = g.LogNextPrefix;
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const char* suffix = g.LogNextSuffix;
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g.LogNextPrefix = g.LogNextSuffix = NULL;
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if (!text_end)
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text_end = FindRenderedTextEnd(text, text_end);
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@ -9871,52 +9877,46 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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if (ref_pos)
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g.LogLinePosY = ref_pos->y;
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if (log_new_line)
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{
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LogText(IM_NEWLINE);
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g.LogLineFirstItem = true;
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}
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const char* text_remaining = text;
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if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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if (prefix)
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LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here.
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// Re-adjust padding if we have popped out of our starting depth
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if (g.LogDepthRef > window->DC.TreeDepth)
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g.LogDepthRef = window->DC.TreeDepth;
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const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
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const char* text_remaining = text;
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for (;;)
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{
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// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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// We don't add a trailing \n to allow a subsequent item on the same line to be captured.
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// Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry.
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// We don't add a trailing \n yet to allow a subsequent item on the same line to be captured.
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const char* line_start = text_remaining;
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const char* line_end = ImStreolRange(line_start, text_end);
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const bool is_first_line = (line_start == text);
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const bool is_last_line = (line_end == text_end);
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if (!is_last_line || (line_start != line_end))
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if (line_start != line_end || !is_last_line)
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{
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const int char_count = (int)(line_end - line_start);
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if (log_new_line || !is_first_line)
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LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start);
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else if (g.LogLineFirstItem)
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LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start);
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else
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LogText(" %.*s", char_count, line_start);
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const int line_length = (int)(line_end - line_start);
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const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1;
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LogText("%*s%.*s", indentation, "", line_length, line_start);
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g.LogLineFirstItem = false;
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if (*line_end == '\n')
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LogRenderedTextNewLine();
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{
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LogText(IM_NEWLINE);
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g.LogLineFirstItem = true;
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}
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}
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else if (log_new_line)
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{
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// An empty "" string at a different Y position should output a carriage return.
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LogText(IM_NEWLINE);
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break;
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}
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if (is_last_line)
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break;
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text_remaining = line_end + 1;
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}
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}
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void ImGui::LogRenderedTextNewLine()
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{
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// To enforce Log carriage return
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ImGuiContext& g = *GImGui;
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g.LogLinePosY = -FLT_MAX;
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if (suffix)
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LogRenderedText(ref_pos, suffix, suffix + strlen(suffix));
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}
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// Start logging/capturing text output
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@ -9929,12 +9929,21 @@ void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
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IM_ASSERT(g.LogBuffer.empty());
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g.LogEnabled = true;
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g.LogType = type;
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g.LogNextPrefix = g.LogNextSuffix = NULL;
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g.LogDepthRef = window->DC.TreeDepth;
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g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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g.LogLinePosY = FLT_MAX;
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g.LogLineFirstItem = true;
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}
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// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText)
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void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix)
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{
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ImGuiContext& g = *GImGui;
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g.LogNextPrefix = prefix;
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g.LogNextSuffix = suffix;
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}
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void ImGui::LogToTTY(int auto_open_depth)
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{
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ImGuiContext& g = *GImGui;
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@ -1469,6 +1469,8 @@ struct ImGuiContext
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ImGuiLogType LogType; // Capture target
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ImFileHandle LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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const char* LogNextPrefix;
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const char* LogNextSuffix;
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float LogLinePosY;
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bool LogLineFirstItem;
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int LogDepthRef;
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@ -1620,6 +1622,7 @@ struct ImGuiContext
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LogEnabled = false;
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LogType = ImGuiLogType_None;
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LogNextPrefix = LogNextSuffix = NULL;
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LogFile = NULL;
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LogLinePosY = FLT_MAX;
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LogLineFirstItem = false;
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@ -2253,6 +2256,8 @@ namespace ImGui
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
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IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
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IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
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// Popups, Modals, Tooltips
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IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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@ -2391,8 +2396,6 @@ namespace ImGui
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IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
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IMGUI_API void LogRenderedTextNewLine();
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// Render helpers (those functions don't access any ImGui state!)
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IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
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@ -1654,6 +1654,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
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if (table->CurrentColumn != -1)
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TableEndCell(table);
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// Logging
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if (g.LogEnabled)
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LogRenderedText(NULL, "|");
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// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
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// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
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window->DC.CursorPos.y = table->RowPosY2;
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@ -1890,6 +1894,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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// Logging
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled && !column->IsSkipItems)
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{
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LogRenderedText(&window->DC.CursorPos, "|");
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g.LogLinePosY = FLT_MAX;
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}
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}
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// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
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@ -693,12 +693,9 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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ImRect render_text_pos = ImRect(bb.Min + style.FramePadding, bb.Max - style.FramePadding);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos.Min, "[");
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RenderTextClipped(render_text_pos.Min, render_text_pos.Max ,label, NULL, &label_size, style.ButtonTextAlign, &bb);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos.Min, "]");
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LogSetNextTextDecoration("[", "]");
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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// Automatically close popups
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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@ -1103,12 +1100,11 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f);
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}
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ImVec2 render_text_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
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LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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RenderText(render_text_pos, label);
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RenderText(label_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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@ -1206,11 +1202,11 @@ bool ImGui::RadioButton(const char* label, bool active)
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window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
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}
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ImVec2 render_text_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos, active ? "(x)" : "( )");
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LogRenderedText(&label_pos, active ? "(x)" : "( )");
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if (label_size.x > 0.0f)
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RenderText(render_text_pos, label);
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RenderText(label_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return pressed;
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@ -1394,10 +1390,7 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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// Draw
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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{
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LogRenderedText(&bb.Min, "--------------------------------");
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LogRenderedTextNewLine(); // Separator isn't tall enough to trigger a new line automatically in LogRenderText
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}
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LogRenderedText(&bb.Min, "--------------------------------\n");
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}
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if (columns)
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@ -1589,7 +1582,12 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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}
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RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
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if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
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RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
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{
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ImVec2 preview_pos = frame_bb.Min + style.FramePadding;
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if (g.LogEnabled)
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LogSetNextTextDecoration("{", "}");
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RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
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}
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -2339,6 +2337,8 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
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if (g.LogEnabled)
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LogSetNextTextDecoration("{", "}");
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RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
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if (label_size.x > 0.0f)
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@ -2951,6 +2951,8 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
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if (g.LogEnabled)
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LogSetNextTextDecoration("{", "}");
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RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
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if (label_size.x > 0.0f)
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@ -4602,7 +4604,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Log as text
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if (g.LogEnabled && (!is_password || is_displaying_hint))
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{
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LogSetNextTextDecoration("{", "}");
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LogRenderedText(&draw_pos, buf_display, buf_display_end);
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}
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -5809,18 +5814,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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text_pos.x -= text_offset_x;
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if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
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frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
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if (g.LogEnabled)
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{
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// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
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||||
const char log_prefix[] = "##";
|
||||
LogRenderedText(&text_pos, log_prefix, log_prefix + 2);
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
LogRenderedText(&text_pos, log_prefix, log_prefix + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
}
|
||||
LogSetNextTextDecoration("###", "###");
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5836,7 +5833,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
else if (!is_leaf)
|
||||
RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_pos, ">");
|
||||
LogSetNextTextDecoration(">", NULL);
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user