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Added ImGuiDragDropFlags_AcceptNoPreviewTooltip flag to disable drag source tooltip from the target site (#143)
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@ -47,6 +47,7 @@ Other Changes:
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- TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless.
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- ColorEdit3, ColorEdit4, ColorButton: Added ImGuiColorEditFlags_NoDragDrop flag to disable ColorEditX as drag target and ColorButton as drag source. (#1826)
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- BeginDragDropSource(): Offset tooltip position so it is off the mouse cursor, but also closer to it than regular tooltips, and not clamped by viewport. (#1739)
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- BeginDragDropTarget(): Added ImGuiDragDropFlags_AcceptNoPreviewTooltip flag to request hiding the drag source tooltip from the target site. (#143)
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- BeginCombo(), BeginMainMenuBar(), BeginChildFrame(): Temporary style modification are restored at the end of BeginXXX instead of EndXXX, to not affect tooltips and child windows.
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Internals: PushItemFlag() flags are inherited by BeginChild().
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4
TODO.txt
4
TODO.txt
@ -215,11 +215,13 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
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- drag and drop: allow drag target to alter tooltip / and or disable tooltip.
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- drag and drop: allow drag target to alter tooltip.
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- drag and drop: add demo. (#143, #479)
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- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov
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- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
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- drag and drop: test with reordering nodes (in a list, or a tree node). (#143)
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- drag and drop: test integrating with os drag and drop.
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- drag and drop: make payload optional? (#143)
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- node/graph editor (#306)
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- pie menus patterns (#434)
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- markup: simple markup language for color change? (#902)
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11
imgui.cpp
11
imgui.cpp
@ -13145,6 +13145,7 @@ void ImGui::ClearDragDrop()
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ImGuiContext& g = *GImGui;
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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g.DragDropAcceptFlags = 0;
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g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropAcceptFrameCount = -1;
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@ -13239,6 +13240,15 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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SetNextWindowPos(tooltip_pos);
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PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
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BeginTooltip();
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// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
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// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
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if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
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{
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ImGuiWindow* tooltip_window = g.CurrentWindow;
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tooltip_window->SkipItems = true;
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tooltip_window->HiddenFrames = 1;
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}
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}
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if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
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@ -13379,6 +13389,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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float r_surface = r.GetWidth() * r.GetHeight();
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if (r_surface < g.DragDropAcceptIdCurrRectSurface)
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{
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g.DragDropAcceptFlags = flags;
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g.DragDropAcceptIdCurr = g.DragDropTargetId;
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g.DragDropAcceptIdCurrRectSurface = r_surface;
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}
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1
imgui.h
1
imgui.h
@ -717,6 +717,7 @@ enum ImGuiDragDropFlags_
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
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ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery.
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};
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@ -688,7 +688,8 @@ struct ImGuiContext
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ImGuiPayload DragDropPayload;
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ImRect DragDropTargetRect;
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ImGuiID DragDropTargetId;
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float DragDropAcceptIdCurrRectSurface;
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ImGuiDragDropFlags DragDropAcceptFlags;
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float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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@ -799,6 +800,7 @@ struct ImGuiContext
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DragDropSourceFlags = 0;
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DragDropMouseButton = -1;
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DragDropTargetId = 0;
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DragDropAcceptFlags = 0;
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DragDropAcceptIdCurrRectSurface = 0.0f;
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DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
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DragDropAcceptFrameCount = -1;
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