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25
imgui.cpp
25
imgui.cpp
@ -7121,6 +7121,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const ImGuiID id = window->GetID(label);
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const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
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const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
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const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
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ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), is_multiline ? ImGui::GetTextLineHeight() * 8.0f : label_size.y); // Arbitrary default of 8 lines high for multi-line
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@ -7148,6 +7149,23 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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return false;
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}
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// Password pushes a temporary font with only a fallback glyph
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if (is_password)
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{
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const ImFont::Glyph* glyph = g.Font->FindGlyph('*');
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ImFont* password_font = &g.InputTextPasswordFont;
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password_font->FontSize = g.Font->FontSize;
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password_font->Scale = g.Font->Scale;
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password_font->DisplayOffset = g.Font->DisplayOffset;
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password_font->Ascent = g.Font->Ascent;
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password_font->Descent = g.Font->Descent;
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password_font->ContainerAtlas = g.Font->ContainerAtlas;
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password_font->FallbackGlyph = glyph;
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password_font->FallbackXAdvance = glyph->XAdvance;
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IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexXAdvance.empty() && password_font->IndexLookup.empty());
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ImGui::PushFont(password_font);
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}
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// NB: we are only allowed to access 'edit_state' if we are the active widget.
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ImGuiTextEditState& edit_state = g.InputTextState;
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@ -7318,7 +7336,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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else if (is_ctrl_only && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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else if (is_ctrl_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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{
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// Cut, Copy
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const bool cut = IsKeyPressedMap(ImGuiKey_X);
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@ -7623,8 +7641,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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ImGui::EndGroup();
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}
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if (is_password)
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ImGui::PopFont();
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// Log as text
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if (g.LogEnabled)
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if (g.LogEnabled && !is_password)
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LogRenderedText(render_pos, buf, NULL);
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if (label_size.x > 0)
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1
imgui.h
1
imgui.h
@ -490,6 +490,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
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ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
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ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
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ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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@ -417,6 +417,13 @@ void ImGui::ShowTestWindow(bool* opened)
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static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
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struct TextFilters { static int FilterImGuiLetters(ImGuiTextEditCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password);
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ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputText("password (clear)", bufpass, 64);
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ImGui::TreePop();
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}
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@ -395,6 +395,7 @@ struct ImGuiState
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// Widget state
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ImGuiTextEditState InputTextState;
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ImFont InputTextPasswordFont;
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
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ImVec2 ActiveClickDeltaToCenter;
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