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Fonts: if IMGUI_ENABLE_FREETYPE, use library by default for font rasterization
Also renamed IMGUI_DISABLE_STB_TRUETYPE to IMGUI_ENABLE_STB_TRUETYPE
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@ -142,6 +142,9 @@ Other Changes:
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- Style: Changed default style.WindowRounding value to 0.0f (matches default for multi-viewports).
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- Style: Reduced the size of the resizing grip, made alpha less prominent.
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- Style: Classic: Increase the default alpha value of WindowBg to be closer to other styles.
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- Fonts: Ease Freetype integration with IMGUI_ENABLE_FREETYPE: When enabled, it Will use the library to rasterize font by default.
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Also renamed IMGUI_DISABLE_STB_TRUETYPE to IMGUI_ENABLE_STB_TRUETYPE, and making it the default rasterizer
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if IMGUI_ENABLE_FREETYPE is not defined. [@Xipiryon]
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- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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10
imconfig.h
10
imconfig.h
@ -56,13 +56,19 @@
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// By default the embedded implementations are declared static and not available outside of imgui cpp files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use Freetype to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires Freetype headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the Freetype library (not provided)
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (this is enabled by default)
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// The only purpose of this this define is if you want force compilation of the stb_truetype backend ALONG with the Freetype backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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1
imgui.h
1
imgui.h
@ -2634,6 +2634,7 @@ struct ImFontAtlas
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ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0.
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const char* Builder; // Select font builder/rasterizer. Default to "stb_truetype". Set to "freetype" to enable Freetype (default if IMGUI_ENABLE_FREETYPE is defined).
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// [Internal]
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// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
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@ -32,7 +32,11 @@ Index of this file:
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca)
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@ -131,6 +135,7 @@ namespace IMGUI_STB_NAMESPACE
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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@ -153,6 +158,7 @@ namespace IMGUI_STB_NAMESPACE
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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@ -1710,25 +1716,13 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
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ImFontConfig::ImFontConfig()
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{
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FontData = NULL;
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FontDataSize = 0;
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memset(this, 0, sizeof(*this));
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FontDataOwnedByAtlas = true;
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FontNo = 0;
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SizePixels = 0.0f;
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OversampleH = 3; // FIXME: 2 may be a better default?
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OversampleV = 1;
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PixelSnapH = false;
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GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
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GlyphOffset = ImVec2(0.0f, 0.0f);
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GlyphRanges = NULL;
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GlyphMinAdvanceX = 0.0f;
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GlyphMaxAdvanceX = FLT_MAX;
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MergeMode = false;
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RasterizerFlags = 0x00;
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RasterizerMultiply = 1.0f;
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EllipsisChar = (ImWchar)-1;
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memset(Name, 0, sizeof(Name));
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DstFont = NULL;
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}
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//-----------------------------------------------------------------------------
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@ -1785,18 +1779,17 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
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ImFontAtlas::ImFontAtlas()
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{
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Locked = false;
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Flags = ImFontAtlasFlags_None;
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TexID = (ImTextureID)NULL;
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TexDesiredWidth = 0;
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memset(this, 0, sizeof(*this));
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TexGlyphPadding = 1;
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TexPixelsAlpha8 = NULL;
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TexPixelsRGBA32 = NULL;
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TexWidth = TexHeight = 0;
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TexUvScale = ImVec2(0.0f, 0.0f);
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TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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PackIdMouseCursors = PackIdLines = -1;
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#ifdef IMGUI_ENABLE_FREETYPE
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Builder = "freetype";
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#else
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# ifdef IMGUI_ENABLE_STB_TRUETYPE
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Builder = "stb_truetype";
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# endif
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#endif
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}
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ImFontAtlas::~ImFontAtlas()
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@ -2081,7 +2074,17 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou
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bool ImFontAtlas::Build()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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return ImFontAtlasBuildWithStbTruetype(this);
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#ifdef IMGUI_ENABLE_FREETYPE
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if (strcmp(Builder, "freetype") == 0)
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return ImGuiFreeType::BuildFontAtlas(this, 0);
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#endif
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// Not doing "#else" here, since we could have both
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// IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE defined.
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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if (strcmp(Builder, "stb_truetype") == 0)
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return ImFontAtlasBuildWithStbTruetype(this);
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#endif
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return false;
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}
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void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
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@ -2101,6 +2104,7 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig
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data[i] = table[data[i]];
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}
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
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// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
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struct ImFontBuildSrcData
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@ -2390,6 +2394,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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ImFontAtlasBuildFinish(atlas);
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return true;
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}
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#endif
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void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
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{
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@ -83,6 +83,11 @@ Index of this file:
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#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
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#endif
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// Enable stb_truetype by default unless Freetype is enable. User can compile both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE
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#ifndef IMGUI_ENABLE_FREETYPE
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#define IMGUI_ENABLE_STB_TRUETYPE
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Forward declarations
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//-----------------------------------------------------------------------------
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