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Version 1.78
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@ -32,7 +32,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.78 WIP (In Progress)
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VERSION 1.78 (Released 2020-08-18)
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-----------------------------------------------------------------------
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Breaking Changes:
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@ -41,13 +41,13 @@ Breaking Changes:
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- DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN()
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- SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN()
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- VSliderFloat(), VSliderScalar()
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Replaced the 'float power=1.0f' argument with ImGuiSliderFlags flags defaulting to 0 (as with all our flags).
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Replaced the final 'float power=1.0f' argument with ImGuiSliderFlags defaulting to 0 (as with all our flags).
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Worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected.
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In short, when calling those functions:
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- If you omitted the 'power' parameter (likely!), you are not affected.
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- If you set the 'power' parameter to 1.0f (same as previous default value):
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- Your compiler may warn on float>int conversion.
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- Everything else will work.
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- Everything else will work (but will assert if IMGUI_DISABLE_OBSOLETE_FUNCTIONS is defined).
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- You can replace the 1.0f value with 0 to fix the warning, and be technically correct.
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- If you set the 'power' parameter to >1.0f (to enable non-linear editing):
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- Your compiler may warn on float>int conversion.
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@ -69,25 +69,25 @@ Other Changes:
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flag being cleared accordingly. (bug introduced in 1.77 WIP on 2020/06/16) (#3344, #2880)
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- Window: Fixed clicking over an item which hovering has been disabled (e.g inhibited by a popup)
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from marking the window as moved.
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- Drag, Slider: ImGuiSliderFlags parameters.
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For float functions they replace the old trailing 'float power=1.0' parameter.
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(See #3361 and the "Breaking Changes" block above for all details).
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- Drag, Slider: Added ImGuiSliderFlags_Logarithmic flags to enable logarithmic editing
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(generally more precision around zero), as a replacement to the old 'float power' parameter
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which was obsoleted. (#1823, #1316, #642) [@Shironekoben, @AndrewBelt]
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- Drag, Slider: Added ImGuiSliderFlags_ClampOnInput flags to force clamping value when using
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CTRL+Click to type in a value manually. (#1829, #3209, #946, #413).
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- Drag, Slider: Added ImGuiSliderFlags_NoRoundToFormat flags to disable rounding underlying
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value to match precision of the display format string. (#642)
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- Drag, Slider: Added ImGuiSliderFlags_NoInput to disable turning widget into a text input
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with CTRL+Click or Nav Enter.
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- Drag, Slider: Added ImGuiSliderFlags parameters.
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- For float functions they replace the old trailing 'float power=1.0' parameter.
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(See #3361 and the "Breaking Changes" block above for all details).
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- Added ImGuiSliderFlags_Logarithmic flag to enable logarithmic editing
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(generally more precision around zero), as a replacement to the old 'float power' parameter
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which was obsoleted. (#1823, #1316, #642) [@Shironekoben, @AndrewBelt]
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- Added ImGuiSliderFlags_ClampOnInput flag to force clamping value when using
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CTRL+Click to type in a value manually. (#1829, #3209, #946, #413).
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- Added ImGuiSliderFlags_NoRoundToFormat flag to disable rounding underlying
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value to match precision of the display format string. (#642)
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- Added ImGuiSliderFlags_NoInput flag to disable turning widget into a text input
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with CTRL+Click or Nav Enter.
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- Nav, Slider: Fix using keyboard/gamepad controls with certain logarithmic sliders where
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pushing a direction near zero values would be cancelled out. [@Shironekoben]
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- DragFloatRange2, DragIntRange2: Fixed an issue allowing to drag out of bounds when both
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min and max value are on the same value. (#1441)
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- InputText, ImDrawList: Fixed assert triggering when drawing single line of text with more
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than ~16 KB characters. (Note that current code is going to show corrupted display if after
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clipping, more than 16 KB characters are visible in the same low-level ImDrawList::RenderText
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clipping, more than 16 KB characters are visible in the same low-level ImDrawList::RenderText()
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call. ImGui-level functions such as TextUnformatted() are not affected. This is quite rare
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but it will be addressed later). (#3349)
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- Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns).
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@ -109,15 +109,15 @@ Other Changes:
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path, reducing the amount of vertices/indices and CPU/GPU usage. (#3245) [@Shironekoben]
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- This change will facilitate the wider use of thick borders in future style changes.
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- Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
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- Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
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- Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
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- Set `io.AntiAliasedLinesUseTex = false` to disable rendering using this method.
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- Clear `ImFontAtlasFlags_NoBakedLines` in ImFontAtlas::Flags to disable baking data in texture.
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- ImDrawList: changed AddCircle(), AddCircleFilled() default num_segments from 12 to 0, effectively
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enabling auto-tessellation by default. Tweak tessellation in Style Editor->Rendering section, or
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by modifying the 'style.CircleSegmentMaxError' value. [@ShironekoBen]
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate
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an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen]
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- Demo: Improved "Custom Rendering"->"Canvas" demo with a grid, scrolling and context menu.
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Also showcase using InvisibleButton() will multiple mouse buttons flags.
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Also showcase using InvisibleButton() with multiple mouse buttons flags.
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- Demo: Improved "Layout & Scrolling" -> "Clipping" section.
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- Demo: Improved "Layout & Scrolling" -> "Child Windows" section.
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- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
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@ -1,5 +1,5 @@
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-----------------------------------------------------------------------
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dear imgui, v1.78 WIP
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dear imgui, v1.78
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-----------------------------------------------------------------------
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examples/README.txt
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(This is the README file for the examples/ folder. See docs/ for more documentation)
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@ -26,6 +26,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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@ -26,6 +26,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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@ -57,6 +57,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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@ -1,4 +1,4 @@
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (main code and documentation)
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// Help:
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (headers)
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// Help:
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@ -59,8 +59,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.78 WIP"
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#define IMGUI_VERSION_NUM 17704
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#define IMGUI_VERSION "1.78"
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#define IMGUI_VERSION_NUM 17800
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1,4 +1,4 @@
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// dear imgui, v1.78 WIP
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// dear imgui, v1.78
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// (widgets code)
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/*
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