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Demo: tweak explanation about static keyword. (#6718)
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@ -10,9 +10,9 @@
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// Read imgui.cpp for more details, documentation and comments.
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// Get the latest version at https://github.com/ocornut/imgui
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// -------------------------------------------------
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//---------------------------------------------------
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// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
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// -------------------------------------------------
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//---------------------------------------------------
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// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase:
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// Think again! It is the most useful reference code that you and other coders will want to refer to and call.
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// Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app!
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@ -26,14 +26,23 @@
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// Thank you,
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// -Your beloved friend, imgui_demo.cpp (which you won't delete)
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// Message to beginner C/C++ programmers about the meaning of the 'static' keyword:
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// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls,
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// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to
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// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller
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// in size. It also happens to be a convenient way of storing simple UI related information as long as your function
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// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code,
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// but most of the real data you would be editing is likely going to be stored outside your functions.
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//--------------------------------------------
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// ABOUT THE MEANING OF THE 'static' KEYWORD:
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//--------------------------------------------
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// In this demo code, we frequently use 'static' variables inside functions.
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// A static variable persists across calls. It is essentially a global variable but declared inside the scope of the function.
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// Think of "static int n = 0;" as "global int n = 0;" !
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// We do this IN THE DEMO because we want:
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// - to gather code and data in the same place.
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// - to make the demo source code faster to read, faster to change, smaller in size.
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// - it is also a convenient way of storing simple UI related information as long as your function
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// doesn't need to be reentrant or used in multiple threads.
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// This might be a pattern you will want to use in your code, but most of the data you would be working
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// with in a complex codebase is likely going to be stored outside your functions.
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//-----------------------------------------
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// ABOUT THE CODING STYLE OF OUR DEMO CODE
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//-----------------------------------------
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// The Demo code in this file is designed to be easy to copy-and-paste into your application!
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// Because of this:
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// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace.
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